I have played Titanfall 2 since the launch and I am extremely good at the game. However, although this game is great, there are a few problems that need addressed immediately. I was wondering if anyone felt the same? First is Tone. I know they apparently "nerfed" it, but it seems better than it was before. I feel that the tracking rockets need a recharge time because of the damage they do and how frequent it can be used. The particle wall needs to have a longer recharge time because you can spam it like no other. This is clearly the most used titan in the game, and for these obvious reasons. Second is the Hemlock. I understand you have a "good gun" in the game, but really if you know how to use them they are all good in their own way. However the hemlock's recoil is way to minimal for the kill time. 2 shot across the entire map anywhere on the body is a little crazy. I feel that this gun needs to be either a 3 shot kill, or it needs to shoot slower. There are a few other things, such as the A - wall. That is the noobiest thing I have ever seen in a video game. That thing is invincible to everything you shoot at it, and it lasts way too long. You get amped weapons when shooting through it so why does it need to be so strong? It needs to last maybe like 30 seconds and be able to be destroyed by like 5 - 8 shots. The anti pilot turrets (sentry guns) have the craziest reaction times I have ever seen. They hurt extremely bad (which I fine) but before they start shooting, give them some sort of delay. Personally the last thing I feel is needed, is to buff the smart pistol. In the first game it was pretty good. But this game has way faster kill times. Half the time when I use it, the pistol cannot even lock on to the guy before I die. If it replace your secondary and has limited ammo, the lock on needs to be instant. As it stands right now, it is pretty much a worthless boost.
If they very slightly buffed ion, tone won't be a problem. As of right now I can really mess up a tone in an ion. Unless the pilot is good and understands tones abilities. I still think legion is too strong. His dps plus tank body is really ridiculous.
I think the Amped Wall and Pilot sentries have no place in Titanfall 2 to be Honest i would expect to see items like these in COD and have in Black OPS 3. The amped wall just promotes camping and so does the sentry. I play titanfall because it was its own completely different FPS but now i see too much similarities with COD and the skill gap from TF1 is now gone.
In general, I would prefer always more, never less. If Tone is stronger, don't make the others weaker. Instead, raise the others to it's level. I agree with your comments on these and would take it further as the comment below does. I agree 1000%. I would also get rid of the ticks.
i play with them and i don't camp , i use them as a defensive and offensive distraction tool , they are not that strong and easy to destroy , and if players like to camp by there sentry gun i will keep hunting them till they get the point, the amped wall i have not used this yet , but i can see how it may frustrate a player but like most things if they can make it i will break it lol pretty much find a way to counter. what would be cool would be some titan size mounted turret gun emplacement but a much larger map and player count would be needed if only my xmas wish SANTA .
the 40MM need a buff one would figure if i hit the same titan or reaper with a shot at close range they would be knocked back a bit but that little F#%@ker they call a reaper took the hit like a BOSS and kept coming DAMMMMM. even the RONIN with their puny shell face blank range and he took the 40 MM and still chop me to bits the mother #$*((@#$$#@@ lol .
Yeah, all other titans should be boosted so they can destroy the annoying Ronin and his annoying attitude. Should be able to punch him and knock him halfway across the map. Notice, I'm not saying to weaken Ronin. I'm saying raise others to his level. Never weaken anything. Only strengthen others to make it an even playing field. If the philosophy is to weaken first, we might as well just all sit in rocking chairs on our porches and whack each other with canes.
Problem is the Amped Wall is not destructable and has way too long activation time hence the camping. As for sentries they are just an annoyance and easily destroyed but coupled with amped wall its pretty scrubish.
i could see where you are coming from and i agree would encourage camping , am going to try this lol sounds interesting.
A lil Scorch vs Scorch, not Scorch vs Ronin but you get the idea... Use the extra dash for when they try to run. ;p https://account.xbox.com/en-ca/game...y08&scid=387a0100-dd3f-4dd2-9471-88134448127b
You're really good Battle. How can you even tell what is going on though? The whole screen is just an orange mess.
Here we go... Scorch vs Ronin Poor lil fella never stood a chance... https://account.xbox.com/en-ca/game...y08&scid=387a0100-dd3f-4dd2-9471-88134448127b
I say just give all Pilots 35% to 40% more health so we won't die so quick. I've play both Titanfalls and I KNOW pilots have less heath in this game.
I implore that we Buff Scorch's damage because of his slow reload speed, and up his magazine size for his two incendiary traps, I feel that Scorch needs at least 2-3 shots in his launcher and longer range to combat and keep up with the rest, especially Tone and Legion. He can't seem to trap very well because of his range and speed is extremely limited. One more thing, Ion has yet to trip over its own Tripwire so why should Scorch be able to burn himself? I say just make his fire and the enemy Scorch's fire two different colors so we know which fire belongs to who, like Orange fire and Blue fire.