Titanfall Modifying Stim for Balance

Discussion in 'Feedback, Issues & Suggestions' started by On DeMandrew, Dec 3, 2016.

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  1. On DeMandrew

    On DeMandrew Generation 1

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    Take the tactical ability that is Stim, and take away the speed boost (it's freaking uncontrollable) and make it Amplified shields (aka juggernaut) for a second or two. IMO would be a huge game balancer.
     
  2. ensc

    ensc Generation 7
    Elite Pilot

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    NOOOOOOOOOOOOO!!!

    I'm sorry, but there are very few things that I see as improvements in TF2 over TF1 and the better Stim is at the top of that list:
    http://www.titanfall-community.com/threads/titanfall-2-the-good-things.7990/
     
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  3. Pilot_KC

    Pilot_KC 6th Gen Pilot
    Elite Pilot

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    Completely disagree. If they wanted to decrease stim's speed, but increase the general ground speed movement I might be interested.

    Its complete removal is a big no from me though. At any rate, you have A-Wall which is basically the same thing anyway.
     
  4. Getmused

    Getmused Generation 4

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    Umm, hmm, I don't no how to say no strong enough without coming off stubborn or sounding like a jerk but stim is the last thing this game needs to nerf.

    There is nothing like it anywhere else and I absolutely love flying around the map.

    Why don't you try it, just curious? What abilities do you use.

    And why do you think it's any worse than phase dash
     
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  5. ensc

    ensc Generation 7
    Elite Pilot

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    Great point! If anything needed to be removed it's phase dash.
     
  6. Villain

    Villain Generation 3

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    Well Sir,

    Couldn't disagree more.

    I'm just fine controlling the speed.
     
  7. On DeMandrew

    On DeMandrew Generation 1

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  8. On DeMandrew

    On DeMandrew Generation 1

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    I mainly use phase shift with health regen, allows me to escape while reloading mid fire fight. But with extended play and better understanding of the class, I suppose I would re-iterate, with a future class suggestion, being juggernaut type ability