Earlier today, Respawn launched the Live Fire game mode. It's fast-paced, but is it something that you guys are enjoying? If you're enjoying it or if you hate it, leave a comment down below & tell me why you feel the way that you do. It's important that the developers have constructive feedback to let them know why something is great, or why something isn't so great. Thanks!
there is already a thread for this http://www.titanfall-community.com/threads/aaaand-live-fire-sucks.8296/
I absolutely love it. I love the fast-paced thrilling nature of it. The one criticism I would have with it is allowing boosts. The round is only 60 seconds long so camping doesn't work and everyone just picks Sonar Blade and chucks them at the start and there is no counter to it. I would also add it to Private Match settings along with Coliseum.
I like it or the idea of it maybe. It has same issues as others (ran into a clan of 4 guys last night, we (my side, 6 pilots) were killed off in three consecutive rounds in less than 20 seconds). It loaded me into a game in progress at halftime, only 3 other pilots on our side. I actually went with dice roll with the 35% charge and hoped for the best. I do agree that maybe you just don't use boosts in this mode. Had a blast with between round loadout changes. At one point I jumped in the bed of the truck in Meadow, pulled out the spitfire (extra ammo) and put rounds down range at full rate. It worked like the weapon should, crowd control with suppressing fire..... the sound was great....
it is fancy colleseum. kind of fun while your waiting for something else. lots of opportunity for cheesy play and cheap tricks. I still enjoy it to a limited degree, but suspect it will not be a long lasting event.
I love the strategy going between rounds and how you have to adjust your play style. There is just a lot more thought that goes into a game type like this compared Attrition.
That is what I really liked about it too. The next question will be if I can set my early play style to effect a change to the other side and pounce on that.... I actually had a game last night were 5 of us had mics on and working.... it was crazy more fun and we just dominated..... got to find a mic group to play with....
I agree with the above last two comments. But it still seems somewhat limited in the number of options for strategy. Interestingly in one game, almost all our players had more kills than the other team, and our top players had 8 kills each, yet, every game was lost as the flag was in possession of the opposition. So, hiding and passing and protecting the flag is certainly a valid strategy that can work.
it's boring and repetitive, and there is not enough time to use boosts i hope Colony comes out march 1, i like that map
I was actually surprised, as I'm sure some of you may be too, but I didn't hate it. I was actually the second best player on my team in my very first game. However, the main problem with this mode is not anything to do with the mode itself, but rather the same core problem that Respawn just REFUSES to address. You have to put in a rock solid matchmaking system that looks deep at each player (Generation, Time Played, Wins in Last 10 Games of Current Mode, etc.). And then you put all players in a que while you are making the matches, and you only add them to games when you can find an equal match to put on each side. This was an image I had done before that only deals with Generations, but the looking deeper would function in the same way. The third set is how it would work with a clan: Also, besides that, what my preference would be in a mode like Live Fire, which I know would be the exact opposite of a lot of the people who like it, would be for only being able to play it as an individual who gets mixed with randoms strangers (no Friends, no Networks), because I would enjoy a mode like this A LOT more if I knew going into a game that no one on the other team was playing coordinated. In either case though, a rock solid matchmaking algorithm would help. And again, this isn't necessarily a problem specific to Live Fire, but it is a core problem that Respawn REFUSES to address properly that makes absolutely every mode suffer. Ultimately, if this mode dies and dies quickly, the biggest reason is going to be because of them not addressing this issue, which should have been completely taken care of to perfection before TF1 even launched. Now, we are sitting 3 years later and it has only gotten worse, because they've created an FPS clan magnet by turning TF2 into a traditional FPS game with temporary boosts called titans.
I thought this would be right up my sons alley and I had no intention of really playing it......but low and behold I am having fun and he can't stand it. I do feel that it will get old real quick with the tiny little maps if they don't keep updating it though.
I thought I'd hate the "no respawning" aspect but the rounds are fast and fun. Live Fire mode has earned a place on my Mixtape. + I'm regularly placing in the top six on my team!
The one thing I noticed the most is very few people actually play the objective and it just turns into a deathmatch. I won one game with zero kills and three captures, ran to the back of the map and a couple of my team mates ran blocks for me
Call me immature or silly but I seriously lost it when I read @itbeatswalking last sentence then I had to be rushed to the hospital bc I watched @ensc video. Priceless.
You're not immature or silly. We all have to have a good laugh. I felt the same way when I read itbeatswalking's post.
Well yeah there is that. Ha! but there is also a flag to control so the winning team either kills everyone or controls the flag...