I made a new titan kit while I was bored in class it would be a more support style of titan with abilities that help friendly titans, yourself, and can deal cc to enemy titans. I have the mods thought out too with a little sketch of the chassis. If you'd like I could go into more detail.
Titan Kit (6 sec. cooldown) Defensive: Overshield, gives you and a friendly titan an over shield. (same as picking up a bat. no health gain) (8 sec. cooldown) Utility: Perfect Shield, makes you immune for 1.5 sec (10 sec. cooldown) Offensive: Petrify, Paralyze an enemy titan for 1.5 sec (projectile)(can be missed or dodged) Core: Rally, all friendly titans in your line of sight gain speed boost, damage boost, and damage resistance (lasts 5 sec) (Can’t be gained twice in a row with warbanner mod) 20 round magazine Weapon: Spread shot, 5 rocket shot gun that spreads with a rocket in the middle having a linear path. Health and Damage Health: is equivalent to 6 blocks of health Damage: each rocket deals 1/10 of a block of health, critical does ⅛ of a block of health Titan Mods Extra aid, Overshield gives an overshield to an extra friendly titan Double-edged Shield, Perfect shield lasts longer but takes away some health (around 1/10 of a block) (now lasts 2 sec) Medusa’s Curse, Petrify has two charges Rocketjump, Spread shot deals knockback (equivalent to a melee) War Banner, Rally drops a banner that if any friendly titan sees gains the buff (lasts ten sec.) Extra Details Size: Height, main body is around 8 ft tall. Chassis is around 15 ft tall. Width is around 6 ft. Weight, main body is around 15 tons while his entire chassis is around 20 tons Personality: he cares more for the pilot and titans than himself. Here's everything I have right now, The name would be Aegis
Well the one thing I would like to see is an editor so the community could make maps, skins, weapons and Titans etc give people more of a chance to feel part of the game. A league for people to play in would be good to sure it's not every ones cup of tea but it would add another layer to the game for those that like a challenge
I have played 1 day. I love single player - story is so good. Multiplayer... We need to make different algorythm for matchmaking - not to put together Gen4 lvl45 players with gen1 lvl1 players. I had it hard on first map, although I am G10 LVL50 top ranks player in Titanfall (1). Graphics and physics are a bit different and I'm still getting used to this games grainy graphics. Default loadout combinations are kinda short to compete with higher generation players - low lvl players really don't stand a chance against full loadout titans and customized weapons. Please put together players with max level gap of 15 (for example). Another thing. It was an issue already in Titanfall first game and still is there!? Players who play on 4:3 displays and put native resolution are forced to play with widescreen picture. Top and bottom is cut off - instead there are black areas. I am sure that many players still use 4:3 displays and are as concerned as I am. I recorded many videos of gameplay and I just can't put it on Youtube because really big area of quality content is just cut off. Hope to feel these improvements soon. Best regards, ZiichLV
Well, i would like to see hacking into reapers (you control a reaper as is if were a titan for awhile untill killed or something) or i would like to see in titan versus titan, a titanless player be able to go into a playerless titan. Example being. I jump out of titan to grab a battery and i didnt quite make it to the ground. My buddy who ejected out of his a minute ago is running for his life and sees thst my titan is playerless (dead player only not just auto) and he jumps into it. Same health and stats as it was before i died and he can controloll it noe as if it were his. Only works if his titan is dead and the titan owber is dead.
That is an excellent idea Sapper. Better yet though I would like to see a non-round based Titan vs. Titan where you are never a pilot. When your titan dies you just respawn in a new titan and first team to get 50 titan kills wins.
Yes, and those maps should be designed with the focus on wallrunning routes like Glitch is. Titanfall is all about the movement and Glitch is the first TF2 that really provides excellent routes throughout the entire map. It is reminiscent of War Games or Rise from TF1.
I think after all this time we'd can all agree that. Love....attention to detail went into titanfall Titanfall 2 was rushed. I think it is clear in the lack of maps ...and the maps that they did do are extremely subpar compared to the first. The main art guy from Titanfall was given the boot for Titanfall 2
Yes, especially when TF1 made all 24 available and even selectable when Frontier Defense launched in TF1. With TF2, not only are there only 6, but you can't choose the one you want, and you can get the same map repeated multiple times in a row, making an already small slate of maps seem even smaller. Yes, it was completely obvious that it was a true labor of love. Is that true? That would really explain a lot. If that is true and you know it, could you please share his name with me? I want to start collecting names of those who were truly responsible for the uniqueness of TF1, so that if and when the day comes that I can create my own version of what TF2 should have been I can recruit them. Oh, and if that is true, just one more horrendous design decision to add to the mountainous pile that I already was aware of.
I'm just going off of the "Art Of Titanfall" books. I was comparing the two and they had different artists. but the 1st art book is soooooooooo much better. Same with the game guide.......... It was simply rushed.