Titanfall Assault

Discussion in 'Titanfall 2 News & Discussion' started by Ik0n88x, Jul 20, 2017.

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  1. Ik0n88x

    Ik0n88x Generation 7
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    A NEW FRONTIER // INTRODUCING TITANFALL: ASSAULT COMING TO MOBILE
    Titanfall is a massive universe, rife with stories to tell and battles to be waged. When Vince and I founded Particle City, we wanted to bring the expansive Frontier, as well as the fast and fluid action synonymous with Titanfall to the the gaming platform in everyone’s pocket – smart phones. The result is Titanfall: Assault, a real-time, head-to-head action strategy game where you assemble your custom squad of Pilots, Titans and Support Units (Burn Cards) and battle others for control of the Frontier. Soon players around the world will be able to battle in the Titan War anytime, anywhere.

    We’ve worked closely with Vince, Steve Fukuda and the rest of the Titanfall team to translate everything we love about Titanfall — including popular Pilot and Titan loadouts, key characters and battle locales — into a mobile experience. We’re also expanding the universe with new specialized units, Burn Cards and game maps.

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    From the start, our goal has always been to capture the fast-paced action and excitement of a Titanfall match. Our first game mode features capturing Hardpoints across iconic, war-torn locations from the Frontier. Not only are these different locales visually distinctive, but each introduces unique gameplay elements for players to take advantage of – from the ziplines for Pilots and breakaway sections that open up new paths for Titans on Crash Site to the sniper towers that extend a unit’s line-of-sight in Angel City. Each map feels and plays differently, requiring players to constantly adapt their strategies.

    During a PvP match, the goal is to score 100 points by holding Hardpoints or go all-in and destroy an opponent’s base for an instant win. This dual mode of victory introduces a wide-range of different game strategies and squad loadouts.

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    Titanfall is all about the fast and lethal Pilots and their powerful Titans. In Titanfall: Assault you will be able to build out your own squad with a wide-range of different units that will bring the battlefield to life.

    Players can choose from a diverse collection of Pilots each equipped with unique abilities and pair them up for deadly combos. Some of my favorites include the Sim Ninja – our simulacrum Pilot equipped with a melee sword for awesome close-range attacks that cause damage to other Pilots and support units. A few other unique units include Boomer with his Archer Heavy Rocket Launcher and powerful A-Wall shield and Grunt Captain who calls-in two Shield Grunts each time he captures a Hardpoint. All of these units will make for quite a force on the battlefield.

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    We also include Titans from Titanfall 1 and 2. You will see many fan favorites as well as all-new Titans to deploy into action including the tank-like Ogre, the powerful Titan-killer Ion, the highly explosive Nuke Atlas or the anti-infantry Scorch that decimates grunts and Pilots in its wake.

    And we are bringing back Burn Cards that allow players, as the Commander, to support Pilots and Titans by deploying Sentry Turrets, Missile Barrages, Personal Shields, a variety of grunts and much more.

    Not only can aspiring Commanders progress up the Ranks of the Leaderboards to unlock additional game maps but they can form powerful alliances to dominate the Frontier. Joining a Guild will give players access to special in-game events as well as the ability to hone their squad loadout and strategies together by sharing replays and challenging guild mates to friendly battles.

    We’ll be sharing more details on Titanfall: Assault as we get closer to the global launch so be sure to follow us on Facebook and Twitter. Don’t forget Pre-Register on Google Play now to get an exclusive Android Titan on day 1.

    See you on the Frontier when Titanfall: Assault launches to iPhone, iPad and Android devices later this year!

    Larry Pacey
    CEO | Particle City, Inc.



    SOURCE
     
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  2. rainman0211

    rainman0211 Generation 7
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    Might be fun.
     
  3. ensc

    ensc Generation 7
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    Mixed Feelings About This

    Positives:
    -I like that it is called Titanfall Assault and not Titanfall 2 Assault
    -I like that Ogre, Atlas and Stryder are included (bodes well that they are not forgotten for the future possibly)
    -I like that Burn Cards are included (bodes well for the return of those in the future)
    -I like that it has Training Ground, a map from TF1
    -I like that it has a leader board (would be nice to have that in the future or rank chip back)

    Negativies:
    -Not a fan of 3rd person games, don't see reason or need when first person technology so good
    -With this and Star Wars, I guess there's no wonder why there are only 14 maps for TF2 9 months in (spreading thin)
    -Don't like that it sort of magnifies the cartooniness that TF2 already had compared to TF1
     
  4. Derrame

    Derrame Generation 6

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    i think it's very good that the TF universe is expanding, having new games,
    maybe new people like this game and then want to try tf1 and 2 and the number of players increase

    and i hope this game is successfull and Respawn makes lots of money to keep growing and developing games (and dlc)
    but if they are working on this, they are not creating content for TF2 or hypothetical ideas for TF3

    they can patch it if necessary but please add more maps to TF2
    don't forget about tf2 .. and 3 :)
     
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  5. Ik0n88x

    Ik0n88x Generation 7
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    This game is being developed by Particle City. Just so people know, Titanfall, Star Wars and this game all have separate design teams focused on that specific game.
     
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  6. ensc

    ensc Generation 7
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    I hope that is the case. I just noticed that they mentioned Steve Fukuda who is a large part of TF2 and probably would be for TF3. Even though I hold him largely responsible for a lot of the design changes I don't like in TF2 (because I've seen him say so in videos), I still want him available, because he was probably also largely responsible for TF1, which is my favorite video game of all time, so if he can remove the leaches and get his good brain back then TF3 might be great. :)

    See, my concern is, in both this forum and others, I've see so many make excuses for them being a small shop and blah, blah, blah. OK fine, well if you're a small shop, then don't be taking on a Star Wars game and don't be spreading your time even just consulting for a moblle game. Focus on 1 thing and do it right. That is how greatness is created.

    Yes, that is my concern exactly. It just seems like they are trying to stick their hands in too many cookie jars. I'm concerned that what that is going to lead to is that, yes, you are going to have multiple things, but they are all just going to be OK. Rather than focussing on one thing and making it great.

    Also, I might think differently if the Star Wars game or this mobile game was going to help them learn crucial things that would make Titanfall better, but I don't see how making a 3rd person Star Wars game or making a 3rd person mobile game is going to help you learn any technological advances that are going to improve a first person Titanfall game in the future.