Beta to now and bits in between

Discussion in 'Titanfall PC' started by Joel, Aug 27, 2014.

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  1. Joel

    Joel Generation 2

    Joined:
    May 20, 2014
    Messages:
    16
    When I took part in the Titanfall beta I felt it was one of the most stable betas out their. The game was fun engaging and above all had a good server. Since the updates have come out one by one the game is slowly loosing that vibe for me. I'm sure it's the same with other people as the servers are emptier every day. Being part of the community here's things I feel should improve

    Matchmaking - Get rid of sorting teams: Its completely one sided!

    Servers - Should be sorted out: It takes 30 mins to an hour sometimes to find a full team!

    Weapons- A re-check in nerfed weapons: Maybe the community should get the chance to vote which weapons we feel are over powered or need an upgrade. That way we have our opinions put in.

    These are just some of my thoughts as the game is getting frustrating and unjoyable when I want it to be awesome and fun. Hope people don't bash on me for this thread but I do still play the game just wanted my say.
     
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  2. Navarre84

    Navarre84 Generation 2

    Joined:
    Sep 7, 2014
    Messages:
    8
    Server matchmaking is bad, but i doubt that Respawn will ever put in a working server list with custom balan, since only PC players would benefit from it.

    I don't think that weapon balance should be done by the community though... Look at the unmotivated nerf to the r101c and the unnecessary buff to the r97, they spawned from whinings of the newbies and not from the pro-players.

    Democracy is overrated.
     
  3. LordofNosgoth

    LordofNosgoth Generation 2

    Joined:
    Sep 21, 2014
    Messages:
    5
    I partially agree with this statement, but, would like to point out that devs listening to only 'Pro' players often ends with worse results than listening to newbies. Look at Hawken's history, if you doubt that.

    All points rate fair consideration. But, as a general rule, you don't buff weapons with high fire rates and fast start ups. If anything, you nerf them with low accuracy and limited range to balance out play. Both concepts are lost here. It's true that most of the automatics have bullet spread, but it's also true that they have functionally unlimited range. It's a bit ridiculous.

    What I find most displeasing is the excessively long scope-in time on the Sniper rifles. With the parkour and high-speed aspects of this game, it makes them basically useless. These don't need a damage buff, but they could certainly use a reduction in the ADS time. I also wouldn't gripe too much about a slight fire rate increase for the Kraber - say about -0.1 per round should do the trick.