Changes ahead..

Discussion in 'Titanfall 2 News & Discussion' started by ThirdGuyver, Aug 24, 2016.

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  1. ThirdGuyver

    ThirdGuyver Generation 6
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    #1 ThirdGuyver, Aug 24, 2016
    Last edited: Aug 24, 2016
    Ive got to give this credit to a TF player by the name of Eurynome Stolas for posting this elsewhere. Its a post by one of the devs, sledgehammer, listing some tweaks from the tech test and online discussions. So chill, they do listen.

    "Over this past weekend, we’ve heard a lot of passionate feedback from Titanfall fans. Even though the Tech Test build is a couple months old, we learned some valuable things based on your feedback. Some of these changes have already been addressed and will be updated for weekend two of the tech test, with other changes making it into the final game.

    Pilot Mobility

    Many players are wondering why we changed the mobility from Titanfall 1. We identified two major issues we wanted to solve in Titanfall 2. The first is that a lack of player predictability would often cause players to be shot from the back or sides. While flanking is an important part of gameplay death often felt random instead of skillful. The second issue is that close range firefights were overly chaotic due to erratic player movement. So, changes to pilot mobility stemmed from a desire to improve our gunplay, and not a desire to slow down movement.

    We’ll be tuning air speed and wall-running speed to be faster.

    While investigating this point, we discovered some unintended side effects that were causing players to lose momentum while wallrunning.

    Players should once again accumulate and retain more speed when chaining wallruns.

    Additionally, we’re testing scaling back some of the dampening factors that were limiting bunny-hopping as we don’t want these restrictions to impact normal traversal.

    Titan Meter

    We made some changes in Titanfall 2 with the goal of rewarding players for playing game mode objectives. However, we observed the problem that players can try to play the objective but fail, resulting in slower than intended Titan acquisition. We still want objectives to be the fastest way to get a Titan, but the goal of every player being guaranteed a Titan per match hasn’t changed.

    Pilots will once again acquire a small passive amount of Titan meter every few seconds.

    Titan Survivability

    This is one of the more complex issues to address for several reasons.

    First, we’ve changed from Titans having energy shields to a new Titan battery system which we believe improves rodeo gameplay and rewards teamwork. In Titanfall 1, rodeo was lethal to Titans, forcing pilots to disembark and engage in a 50 / 50 fight. In Titanfall 2, the rodeo pilot steals a battery and damages an enemy Titan. If they can give that battery to a friendly Titan, the Titan receives a shield and the Pilot gets Titan meter points. As players become more familiar with the system, we expect that Titans will live longer. This is an area we will continue to monitor leading up to launch.

    Another factor is that the balance of Titan gameplay in the Tech Test build is heavily affected by the limited amount of content we released in the build. For example, some Titans that aren’t in the Tech Test have strong defensive abilities, certain Titan kits provide defensive upgrades, and even Pilots have a boost that can improve Titan defenses.

    Lastly, there has been a lot of tuning since the Tech Test build that will tone down the amount of damage many weapons deal to Titans.

    Titan Mobility

    We’ve reduced the number of baseline dashes by one compared to Titanfall 1, but all Titans have access to a new Titan kit that provides an additional dash. This is to balance new mobility or defensive options available to specific Titans. The Tech Test build, however, doesn’t include our fastest Titans. Despite our confidence in our top-end speed, we have heard your feedback that Ion and Scorch feel too slow.

    Titan dashes will recharge faster.

    Map Design

    Some of our Tech Test players have asked if the relatively flat and open design of Homestead is indicative of a new direction for Titanfall, and the answer is no. When designing maps, we strive to make them unique experiences. For example, Homestead changes things up by creating islands of Pilot gameplay where long-range weapons can be effective. This upcoming weekend a new map, Forwardbase Kodai, will be available for play. There is a wide variety of maps for the final game.

    We’ll be showcasing more maps over the next couple weeks on our website, including more traditional Titanfall maps.

    HUD

    We’ve read feedback about the HUD feeling too busy. At launch Titanfall 2 will have menu options that allow players to turn these features on or off based on their individual preferences.

    Additionally, there have been concerns about enemy outlines making players too easy to see at a distance. We think this is an important feature for friend or foe identification with the substantial amount of visual customization that will be available at launch in Titanfall 2.

    We’re going to bring in the fade distance for enemy outlines so they don’t reveal pilots at extreme distances.

    Conclusion

    Thanks again very much for participating in the first weekend of the Tech Test. We’re looking forward to hearing from more of you this weekend, as these tests are amazingly helpful in ensuring we have a successful launch. As you can see, your feedback is already being heard and impacting the final game, and we’ll be posting the updates for weekend two in our forums later this week: https://forums.titanfall.com/en-us/categories/game-updates. I also encourage you to read Jon “Slothy” Shiring’s blog on feedback we’ve received from the tech test in regards to server stability, you can check it out herehttp://www.titanfall.com/en_us/news/tech-test-successes/.

    After working on any game behind closed doors it’s always tremendously exciting and useful to finally have players get their hands on it. We value our community, the feedback you provide us, and working with you to make our games better. We look forward to hearing what you think about the updates coming for weekend two of the tech test, and can’t wait to see you all on the Frontier this October."

    Regards,
    Steven DeRose
    Multiplayer Game Designer
     
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  2. Trini Chinese

    Trini Chinese Generation 7

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    well here's hoping what is inshore for the weekend, hope to try the new map and glad to know that they were tweaking stuff even before the tech test outrage , i think respawn will do good by us and they have a vision on the future , granted it's different to the first but am warming up to the change as i will make my final judgment on the full game.
     
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  3. Bruvas

    Bruvas Generation 7
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    That's one of the reasons for a tech test! Looking forward to the next one now :)
     
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  4. rainman0211

    rainman0211 Generation 7
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    Thanks for that @ThirdGuyver. On holiday and still in the loop. Enjoying yourself?
     
  5. Derrame

    Derrame Generation 6

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    very interesting, thanks, still no news about coop modes or survival modes?
     
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  6. Ninjajedaii

    Ninjajedaii Generation 4
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    I'm not sure which thread it was where I posted this particular comment but didn't I literally express that those issues will get fixed and that I'm pretty sure the developers will have to take notice of the problems that are feasible in a months time vs those that are not..
    I have my way ahaha
    I'm so glad to read this report though! Can't wait for the weekend to come again!
     
  7. Ninjajedaii

    Ninjajedaii Generation 4
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    Found it!!
     
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  8. Trini Chinese

    Trini Chinese Generation 7

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    yesterday i was thinking of different scenario with what's in the game right now and the feedback or complains that gamers have with 2 or 3 elements and what could be added with out removing and can be tweaked to balance the game also.
    1.Titan battery system .
    2. Pilot rodeo .
    3. No shields .
    4.Titan survivability .
    the above 1 to 4 are some of the main topics i have seen gamers mention.the concept to the topic / scenario was to take into account what is in the game and with out removing anything what can be added from the original and that is in the current build of titanfall 2.

    Ok so one main thing gamers wanted is to have is there titan with shields , the battery rodeo system is implemented in the game already by devs to encourage teamwork , titans feel by some to be weaker without the shields .

    IDEA ! . Have the titans drop in like they were before but with the shields , make the rodeo cut a tad bit longer to balance also when a pilot jumps on a titan and removes the battery it takes away the current shield from the titan leaving them exposed with there current health and the only way to gain the shields back is to get one your self or a friendly pilot inserting a battery wile what ever damage you obtain if any during battle will stay as is until destroyed, but the shield is restored to add some defense to the titan . if they chose to do so .
    if a new titan already has full health/shields and a friendly pilot has a battery they can still insert battery and it will give a boost to the titan weapon charge a bit more potent with in reason .
    With the implement of the timer back that has been announce because without it the gameplay was flawed to the core concept will make a difference on the battle field it will set a different mind set in gameplay.
    i also had a concept for additional rodeo not sure how hard this would be to implement but it also gives the game an illusion of choices with the DPAD on the controller or what ever keys on the keyboard and have the shooting rodeo still in the game wile having it just like the battery removal as a cut scene and it will do a certain about of damage and then the pilot would jump of .
     
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  9. ThirdGuyver

    ThirdGuyver Generation 6
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    Yes thanks @rainman0211 , its lovely here..some great sights and times. Cannot not mention though the unfortunate earthquake 200 odd miles away in central Italy, took some lives, terrible.. makes you think!

    Driving to south of France tommorow though!
     
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  10. Ninjajedaii

    Ninjajedaii Generation 4
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    Here's the post link!

    http://www.titanfall.com/en_us/news/tech-test-and-feedback/
     
  11. A4eaTransformer

    A4eaTransformer Generation 6
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    Thanks 3G. It you are always on top of things.
     
  12. rainman0211

    rainman0211 Generation 7
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    Yes it was tragic. You be careful and enjoy.
     
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  13. Trini Chinese

    Trini Chinese Generation 7

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