Pilots leaving matches! nooooo!

Discussion in 'Titanfall 2 News & Discussion' started by RottweilerluvNZ, Apr 7, 2017.

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  1. RottweilerluvNZ

    RottweilerluvNZ Generation 5
    Elite Pilot

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    55742889.jpg It's happening hugely now! shame there isn't a bigger penalty (like losing a battlemark in TF1) for leaving.

    I am very upset this is happening, if you are one of those that leaves matches when the going gets tough, please don't because when I win I like to screen shot the end of match report (lol). And it does ruin the game for the team you leave, and makes it pointless playing when it goes to 5 vs 2.

    Obviously there is some server throw outs I get that sometimes, but seriously.

    Stink pilots. Buckle up and die like with some dignity!!! I do!!! bad couple of days have been getting smashed, no worries! just cry later on!!!

    Cheers.
     
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  2. ensc

    ensc Generation 7
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    I can explain this to you Rott and I don't blame them for leaving.

    So here is what is happening in TF2 now:
    1) You start with even numbers of players on both sides.
    2) Due to Networks, which encourage FPS clans, many times there is an FPS clan on one side of a game, which starts the game at an unbalanced skill level from the get go, but in more of a hidden way than in TF1.
    3) Since the FPS clan is used to playing coordinated, they have more "good" play than the other team and all get their Boosts faster, which unbalances the game even further.
    4) Since the FPS clan are all now playing with Boosts, they have even more "good" play than the other team and all get their titans faster, which unbalances the game even further.
    5) By now, some on the other team realize what is going on and say "screw this" and leave the game, which unbalances the game even more, and actually makes it appear more like what a TF1 game appeared like at the start of a game with uneven numbers and uneven skill levels, but in this case it came on the back end.

    Summary:
    Here is why this is even worse. In TF1, they didn't even try, but they didn't even really try to hide that fact. You could see at the beginning of a game that the balance in numbers and skill level was off, so you could decide whether you wanted to stay or not. It was a crappy matchmaking system, but at least it was honest in it's crappiness.
    What you have in TF2 is a dishonest crappy matchmaking system. They claim to have improved matchmaking. At the start of the game, it even appears, at least numbers-wise, that you have an even game. It's not until after you have committed to playing the game and investing some of your precious time that this dishonest back door mismatching reveals itself and now you are left to decide if you should continue to suffer for the rest of the game or cut your losses, leave the game and sacrifice the time you had already invested. If I'm going to have to deal with a crappy system, I at least prefer the honest crappy system.

    I don't think you can hate the players for leaving when the problem is the system.

    I pulled most of the above from another post I had done, so if you want to read the entire case I made, here you go:
    http://www.titanfall-community.com/threads/the-case-for-how-matchmaking-is-worse-than-tf1.8054/
     
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  3. DARK BAWGS

    DARK BAWGS Generation 5
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    First Rottie, I give you a "virtual" pat on the back for your tenacity and hanging in there. You are right and it sucks when players bail. Having said that I agree with EN in all he says. From my point of view whether I am on the winning side or losing side I have often left a game when the score is300 to 26 (actual example). Even winning like this is no fun; being on the losing side and becoming "fodder" for these "Try-hards" is just not fun. Give me a game where the score ends 400 to 398 and you are having fun no matter how badly you personally played.

    Here are a couple of points to add to your list EN:
    1. Wrong Gen Patch - I have encountered players who have bragged about putting up Gen 2 or 3 patches when they are 10.49. This distorts what folks think they are going up against. Respawn has allowed this deception to manifest itself throughout the lobbies, by not forcing players to post the correct Gen or automatically posting it as happens in other games including TF1.
    2. Play or leave - since you don't know who you are up against before you get into the game if you decide to leave before the match actually starts you are penalized with a loss. In other games you saw the lobby before you started a match and could make a rational decision.
    3. Hidden Network Parties - if you invite from the network you have essentially a party but it doesn't register in the lobby so players believe they are up against a group of individual players, combine this with the hidden or deceptive Gen and you have a major upset in the making, which results in players leaving and the loosing team having only 2 to 4 players at the end.
      1. PS4 hidden parties - combined with the issue above in '3' on this console they don't even show "parties" at least on Xbox they show players that have formed a traditional party - this sucks!
    4. Match-mis-Making - lately I have found that matches are drastically unbalanced, perhaps due to that mentioned above in '3' and '4' but also just terrible balancing.
    I admit to leaving matches as I stated above but this has only been a recent phenomena as the constantly unbalanced matches have just become too much. I am not that good a player so I can accept defeat graciously, but an unfair defeat over and over is just too much.

    One last comment to EN's thoughts on "teams"; on PS4 I regularly play with a group that parties up to play Ampt Hardpoint I can honestly say it is a social party, rarely if ever is there game play strategy talk. Heck yesterday the talk was about where to get the best Pizza in Austin TX! That is how I like it and have no problem with it. We did worse than usual and someone even mentioned "...we never loose this much". There are some really good individual players in the group and we do win a lot of matches but that is due to individual play not team strategy. This in my opinion is how it should be.

    See you in the Frontier bro...
     
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  4. MaroMaro

    MaroMaro Generation 1

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    What i did see many times now and this still goes on.
    - players on both teams are even at start, few minutes into game and ppl start throwing at you words like " u are cheater" "cheat *username*" "fraking cheat" and all that kind of stuff. then they just simply leave.
    - some ppl die in first few minnutes and cant handle the pressure and leave.
    - kids
    - more kids
    - ppl with no skill starting to tell you how to play and u cant take the pressure and leave
    - again kids but with mental problems
    - matchmaking is just a joke

    I never left a game. Even when 2-3 ppl leave my team with no reason.
    It gets me rly angry sometimes.
     
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  5. Derrame

    Derrame Generation 6

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    when i see that the enemy team is a clan, i leave, simple
    it's irritating and frusrtating fight a clan, you spanw, you're dead

    and what is the problem of 6 against 5 for a few minuts until a new player comes in?

    maybe a player can't keep playing, and he just has to go and leaves, what is the big problem!?
     
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  6. itbeatswalking

    itbeatswalking Generation 3

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    I always see a match through to the end! Been having a lot of very close matches as of late. Maybe due to the boosted player count from the free weekend? Amped Hardpoint seems to be the game type where I notice that if we're being badly beaten, suddenly I'm on a team of 3. o_O
     
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  7. Triggerman 6

    Triggerman 6 Generation 2

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    Jan 27, 2017
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    The banners of the player that killed someone now lists their level regardless of what patch they have displayed. I'm not seeing any clans of more than 3 people on X Box.
     
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  8. ensc

    ensc Generation 7
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    #8 ensc, Apr 7, 2017
    Last edited: Apr 7, 2017
    Excellent point! This is why I stopped playing with my early group of Friends on TF1, because even to this day, they will still sit in a block of 4, 5 or 6 Gen 10s even when the user base is tiny. I don't understand how they think it is fun to steamroll newer players. Definitely no fun to me.

    Exactly! Just give me an evenly matched game where everyone is playing well and it is a fight up to the very end and even if we lose I can still feel good if we did our best and fought the good fight.
    Yes, this deception just exacerbates the already poor matchmaking. Also, the deception by omission of not showing deaths does not allow a clear picture to be painted of just how bad the matchmaking is.

    Yes, they are not giving you the information you need before a game starts to make an intelligent decision as to whether it is worth wasting your time or not.

    I would like to see them visually display (using colors) who is playing together on both sides so that everyone can see exactly what they are dealing with. If one side has a group of 2 make those 2 green and the other 4 are in a group of 4, then make those 4 blue. If the other team has 1 individual and a group of 5, make the 1 player white/gray and make the group of 5 red.

    Ahhhh, Obi-DARK Kenobi, you are singing sweet music to my ears with this one my friend. I agree 1000%. Even when I play with friends, we never communicate strategy and we never look for help from each other. If any of them suggested doing those things, I would refuse, because I frown on it and despise it. I only have respect for strong individual players. The main reason I have a very passionate opinion about this is because to me the nature of the game is strangers against strangers. Most of the time, at least one of the teams is going to be mostly made up of strangers. Therefore, if one team is playing coordinated, it is an unfair advantage in my opinion, and only exacerbates the already poor matchmaking we've been discussing here. Along the lines of having an evenly matched game being all I want, I don't mind losing fair and square, but I despise a game where I KNOW that all of the players on the other team are inferior to me, but all of my deaths come from being shot in the side of the head or in the back by one of their buddies while I was facing one of them like a man. That infuriates me. Learn to be a strong individual player or get the hell out of my face. What is infuriating about that is, you take any one of those coordinated players and put them with 5 strangers against me with 5 strangers and I destroy them every day and twice on Sunday, because I am a strong individual player and they are always looking for backup. Measly, pathetic weaklings. That pretty much describes FPS clans as well, which is why I have ZERO respect for them. The dependance on coordination and backup makes them weak and worthless individuals. Again, give me any one of them with 5 strangers against me and 5 strangers and they are toast. Not gonna be a fun day for you when your buddies are not there to shoot me in the side of the head or the back.