I can't help to feel ripped off.

Discussion in 'Titanfall 2 News & Discussion' started by KernelClamjuice, Apr 3, 2017.

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  1. ensc

    ensc Generation 7
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    Trini my boy, always the man of many images. :) You sure love your factions, don't you?
     
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  2. HalfCutDreamer

    HalfCutDreamer Generation 3

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    Whys that then?
     
  3. Omega82

    Omega82 Generation 5

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    I was watching some Tf1 videos. A mode called frontline defense ? Or something like that ? You fight against waves of enemies, was it co op to ? Anyway that seems like it could have been great to have something like that in Tf2, would keep less experienced players much more happy also if it's a co op with a few nice upgrades to the mode it could probably be a lot of fun to play . Not sure why they removed this from Tf2
     
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  4. Trini Chinese

    Trini Chinese Generation 7

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    i like the concept, it has a lot of room to add in game content . a clan within the game . not just having a clan name but an in game story / clan / faction to represent . a story that players can get behind . that and it adds options for players / gamers and gives a reason to play and to continue to play/ charge money if they want i think gamer will buy if they had content that had a bit more meaning to the content . example if players were to play a certain faction for a certain time will unlock some faction loyalty camo , it does not have to be that exactly but something along the lines, also they could implement a faction leaving punishment like losing a rank or a scarlet letter mark .
    this will also put some more bang into the network feature that the game has already. and remember this is only cosmetic enhancements not pay to win . so balancing is not affected.

    could you imaging having faction battles or events on weekends , were once you log in the faction of choice will gain a point and the more players play and win games all the while in that faction points will be added . and when said points goal are reached , players in a story like system can move to different maps via a home system vs away. and as an incentive by the devs the winning faction or faction that hold a planet for said amount of time will gain some sort of reward cosmetic or other wise from the devs.
     
  5. Trini Chinese

    Trini Chinese Generation 7

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    this may make a come back. i hope . but you are right it should have made it in the game at launch.
     
  6. ensc

    ensc Generation 7
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    Yes, this is the thing Derrame has been requesting for a very long time now. It is great for newer players. The other thing it was great for in TF1 (which you don't have to worry about in TF2) is that is was a great place to go to complete your Titan Kill challenges. As part of the requirements to Regenerate, you would usually have to get 50 Titan kills with a different primary weapon that you may not have been used to using and killiing the AI titans counted towards those challenges. The Mortar Titans were actually perfect for this, because they had a 1 track mind. They wanted to set up and launch mortars at your harvester, so you could wait til they set up, then walk right up to them, pop Electric Smoke or shoot Cluster Missiles at their feet and then finish them off with whatever the Primary weapon you were working on was. And it would actually work out better if your team failed on the last wave, because you got to retry it twice. I know in one game of Frontier Defense I got about 25 titan kills, so I completed half the challenge in one game. :)

    Lots of very good ideas Trini. I hope some of them can come to fruition if for no other reason that it would make you very happy. :)
     
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  7. rainman0211

    rainman0211 Generation 7
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    Frontier Defense would be so welcome.
     
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  8. Sgt_rawk

    Sgt_rawk Generation 7

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    I would never have levelled up to gen 10 without it. Godsend it was.
     
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  9. Ik0n88x

    Ik0n88x Generation 7
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    This is a terrible analogy.

    Titanfall 2 is a different game than Titanfall 1. Certain games have their number of maps and you can't expect that just because Titanfall 1 had a lot of maps that Titanfall 2 would as well. This analogy would work if Respawn said something along the lines of "were gonna have just as many maps or more than Titanfall 1" but as far as I'm aware they didn't. They were obviously focusing on stuff other than maps this time because the first time those "premium packages" didn't work out so well and people were whining that they wanted more depth and personalization.. Only held a decent amount of players until another game came out (but I've explained that in other threads).
     
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  10. Derrame

    Derrame Generation 6

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    focusing on other stuff instead of maps is a big mistake
     
  11. Ik0n88x

    Ik0n88x Generation 7
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    I'm indifferent on that issue. Sure everyone would like more, more, more but to each specific person it's different.

    The biggest mistake was releasing right between CoD and BF1 and the worst part is..... EA also published BF1. Why release two big AAA titles right next to each other? Because they were trying to get people to buy those games instead of CoD and it backfired on an already niche Titanfall fan base. It's not gonna hurt something BF as much because it's already established.
     
  12. Derrame

    Derrame Generation 6

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    don't you agree that the amount of maps is not enough for a fps multiplayer game?
     
  13. Ik0n88x

    Ik0n88x Generation 7
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    What did BF1 launch with? Same.
     
  14. Getmused

    Getmused Generation 4

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    I think everyone needs to reconsider calling titanfall a AAA video game. It had potential to become a AAA but as of now I wouldn't consider it one
     
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  15. Ik0n88x

    Ik0n88x Generation 7
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    I would definitely consider Titanfall 2 AAA.
     
  16. ensc

    ensc Generation 7
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    I'm not arguing with what you guys have said, but if we are using AAA, I just want to make sure we know the correct definition. It appears to refer to the budget and amount of promotion:
    https://en.wikipedia.org/wiki/AAA_(video_game_industry)

    If that is the correct definition, then to be honest, I have no idea if the games you've discussed would fit.

    The reason I wanted to look it up was because I was going to make a comment, but wanted to make sure it would have made sense. Now that I understand the definition, the comment I was going to make would not have made sense.

    I was thinking AAA was really going to refer to quality or # of units sold, where A was a lower quality (or sold reasonable amount), AA was a medium quality (or sold more) and AAA was the highest quality (or sold the most). If we were using those definitions, I would rate things like this:

    TF1 - AAA quality, AA sales (10 million+ units)
    TF2 - A quality, A sales (~5 million units)
     
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  17. Trini Chinese

    Trini Chinese Generation 7

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    exactly. good point. this shows that EA has certain agenda yes granted that known info was to upset sales directed to COD. but like you pointed out would not have affected BF1. but will most defensively affect Titan fall. and did. even the launch within there own circle next to there own published title was a huge red flag , and many in the industry even vince at respawn had shown a wary look and impression to the choice and timing of the launch.

    it's like having an establish restaurant and bar BF1/DICE and there competitor COD . both same business in the same location each with there own customers , both looking for there customers and new all the while to sustain there current.

    EA decides to open a new bar . titanfall / respawn . smaller in size right next to there own restaurant . and one of there biggest competitors. all the while knowing that the smaller bar needs to sell product to stay in business . but yet they pit them up right next to there own and there competitors. selling the same product. this does not make any sense.

    and the thing is many have been warning that this was a big mistake but EA still pushed for it. WHY?
     
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  18. Trini Chinese

    Trini Chinese Generation 7

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    well what is your answer to the question he ask you? do you agree that for a shooter game it does not have enough maps.
    i agree that bf1 also needs more maps and it is not enough maps for a massive multiplayer AAA shooter.

    do you agree that even compared to the original and being it's successor that it should at least have the same amount at launch not even comparing DLC. a thing as important like MAPS .

    granted there is a campaign and this is a plus. but we lost game modes like frontier defense. a multiplayer game mode .
     
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  19. Getmused

    Getmused Generation 4

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    I'd like to see someone defend titanfall deserving the title AAA

    As per Wikipedia definition I don't see titanfall 2 falling into the AAA category. Especially with games like destiny, battlefield, and call of duty.

    Actually I should rephrase: if titanfall is considered AAA then there should be another "level" introduced.....call it AAAA or whatever.

    That's not to say I don't think tf2 isn't an amazing game; I love it. But the server issues, low player count, and non existent marketing says otherwise
     
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  20. ensc

    ensc Generation 7
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    #40 ensc, Apr 14, 2017
    Last edited: Apr 14, 2017
    I absolutely agree with you. If we are ONLY using the Wikipedia definition, then I would say that neither TF1 or TF2 come even close to being considered AAA.

    Yeah, there is no doubt this was a bad decision by EA and that the game that was going to be hurt the most was TF2. However, that was not the cause of only having 9 small maps at launch and now only 11 maps 5 months later.