Monarch's Reign full Patch Notes

Discussion in 'Titanfall 2 News & Discussion' started by Derrame, May 28, 2017.

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  1. Derrame

    Derrame Generation 6

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    hi there pilots

    here are the patch notes for the upcoming dlc





    NEW CONTENT [FREE]

    Map: Relic
    New Titan: Monarch
    New Execution: Now You See Me [Cloak]
    • Requirement to unlock: Get 10 Pilot executions while cloaked [this is not counted retroactively].
    New regen callsign banners for Gen 10-100 including prism versions.

    NEW CONTENT [PURCHASABLE]

    Prime Titan: Ronin
    Prime Titan: Tone
    Camos
    • 20 new camos
    Callsigns and Patches
    • 20 Callsigns and 20 Patches [including Nessie and Spicy Boy patches!]
    Nose Art
    • 5 new Nose Arts and 1 new Warpaint

    MATCHMAKING AND NETWORK IMPROVEMENTS
    • You can now invite friends to Network in-game.
    • Added “confirm” dialogue when inviting a friend to Network.
    • Will no longer show the “invite friends to network” button if it’s not allowed for active Network or if the Network is invite only and the player is not an admin.

    GAME IMPROVEMENTS

    Update to Crashsite map.
    • Fixed around 100 instances of getting bumped, bonked, stuck or tripped up. During the clean-up, we also wanted to experiment with more mobility options. To that end we’ve added 8 ziplines to get around the map faster and a few more wallrunning locations.


    TITAN BALANCE

    General
    • Titan Meter and Core Meter are now gained when damaging shielded Titans.
    • Slightly reduced Core Meter generation from damage to compensate.
    • Titan executions are no longer blocked by shields.
    Ion
    • Laser Shot now requires more energy, preventing you from double tapping opponents.
    • Reduced Laser Shot damage.
    • Laser Core damage slightly decreased.

    PILOT BALANCE
    • New Pilot Kit 2: Titan Hunter - Killing a Titan rewards 10% bonus to your Titan meter.

    Pilot Weapons

    Volt
    • Near damage and amped near damage increased.
    • Added a small amount of viewkick.
    Flatline
    • Damage and amped damage reduced to bring it in line with other assault rifles.
    R-201 and R-101
    • Very far damage slightly increased.
    Devotion
    • Damage and amped damage reduced. It should now require ramping up to be more effective than the Spitfire.
    DMR
    • Amped DMR damage reduced to 80 for a bodyshot.
    P2016
    • Near damage reduced.
    • Very far damage value added, reducing the pistol’s damage at distance.
    R-97
    • Very far damage reduced.
    Tactikill Mod
    • Cooldown reduction per kill lowered to 25% from 35%.
    Melee
    • Fixed issue with melee attacks not hitting near corners.
    • Improved hit accuracy when there is a height difference between players.

    GAME MODE ADJUSTMENTS:
    • Prevent phase shift players from earning meter by phase dropping the flag and then picking it back up.
    • Private match will no longer display win/loss messages as those are not tracked in Private Matches.
    • You can now skip the kill replay in Live Fire and Last Titan Standing matches.

    MISC BUG FIXES
    • Players dying inside their Titan will no longer award a “Pilot Assist”.
    • Pilots no longer considered idle and be kicked while rodeoing.
    • Fixed issue with Pilots getting stuck after grappling out of a rodeo near a ceiling.
    • Fixed issue with store where bundles would still show as purchasable after you already bought them.
    • Fixed issue with open invites not showing the correct icon for joined members.
    • Fixed several rare crash bugs.


    P.S. Thanks to vectorvitale, Legion loves your sacrifice lol

    https://forums.titanfall.com/en-us/discussion/12530/monarchs-reign-the-patch-notes/p1?new=1
     
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  2. ensc

    ensc Generation 7
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    This sounds like one of those things that might seem like a little thing, but is really a huge thing. One of the frustrating things to me with TF2 is how it seemed like such a downgrade on something so simple as the ease with which to invite friends into a game that you are already in. This sounds like it might be a step towards improving that.
     
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  3. rainman0211

    rainman0211 Generation 7
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    Thanks for the info... can't wait.
     
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  4. Derrame

    Derrame Generation 6

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    yes, the system to invite friends and let them join the game effectively is very important for a mp game!
    so, yes, is a step in the right direction


    i find good the buff for r101, i love that weapon and for Volt, i'll try that weapon

    but the nerf for flatline, not so good it's already a very unaccurate weapon, so reduce its damage... mmm we'll see

    nerf to ion, that is not good, the spliter rifl does very little damage, the laser compensates that, and now the damage is reduced, so it needs two shots to kill one pilot, come on
     
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  5. ensc

    ensc Generation 7
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    yeah, the Volt is a good one.

    I started with the C.A.R. SMG and it was OK
    then tried the Alternator and liked that a lot better
    then tried the Volt and liked that better than the Alternator
    then tried the R-97 and that is where I stayed. I'm not very accurate, so I need the maximum fire rate. :) (more chances to maybe hit something)

    The Volt is a good one though.
     
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  6. Trini Chinese

    Trini Chinese Generation 7

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    would like to see a variety of weapon sights,
    i welcome the r101 c with the original titanfall red dot and aug sight.

    heck even more variants would be cool.

    i must admit as for balancing in the game i was afraid that respawn would go down the same road like bf4 with too much weapon balancing and titan balancing , this is an ongoing issue in games , i say keep it simple have base models of weapons and just apply the different sounds and look and feel , keep the damage ro time to kill down to just a handful .

    it is one of the reason i did not 100 percent supported class titan class rather than custom loadouts. it is just a lot more work and more intricate balancing that is needed to bring it to a close to perfect balance.

    not saying this cannot be done but it take a lot of time and effort to get it close to perfection or complete.

    the team when making the first game knew time and other things would affect the game and like magic they had a simple concept which in it's own way became a masterpiece.

    sometimes in life when one overthinks a problem sometimes forgets the objective which they started out to achieve.
    this is something that happen even to the best.
    ryan-lastimosa-140926-suppressors.jpg ryan-lastimosa-history-r101 (1).jpg U7ETYfc.png ryan-lastimosa-140909-holosight.jpg ryan-lastimosa-140825-hcog.jpg ryan-lastimosa-140326-titan-sword-carried.jpg ryan-lastimosa-140224-titan-sword.jpg ryan-lastimosa-140220-bolo.jpg download.jpg Early_r101.jpg 2b615c26ed6cd732b22ae0562cb939ab.jpg ryan-lastimosa-08-r101-v2.jpg
     
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  7. Derrame

    Derrame Generation 6

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    wow those conpect arts look really cool

    i'd like to see som new weapons too

    and the fix for crashsite is a great idea
     
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  8. ensc

    ensc Generation 7
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    The man with a big "I" on his shirt has returned, the Master of Images, Trini my boy. Thanks for sharing all of those Trini. Very cool!

    Yes exactly, and so much unnecessary work that will have to be thrown in the scrap heap where it belongs when we do the right thing and start with TF1 as the base to create TF3. :)

    It was and still is an absolute masterpiece. The far superior game, especially with regard to titans.


    The great idea would be to remove it completely. Wasting valuable resources on it is like putting lipstick on a pig that should have been aborted before it ever made it out of it's mother's womb. :)
     
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  9. Derrame

    Derrame Generation 6

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    that is a terrible analogy,
    at least they try to fix the map
    they need more ressources to create new maps than to modify one

    anyway i still want new maps with context of the war on the frontier
    many new maps, seriously
     
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  10. ensc

    ensc Generation 7
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    maybe a little graphic, sorry. :) I was just trying to say that Crash Site (and Complex for that matter) are 2 maps that never even should have made it out of the concept phase. I have seen so many people say how bad Crash Site is and it's not about glitches that need to be fixed. It's just a horrible design. Every time I see it come up, it's like, "Ugghhh!!! Do I just leave? Or, stay and let the other team win so we can get this over quickly?" It would be better to remove it from the rotation and not waste any resources on it when there are more important things that need to be done (like actual new maps, fixing the lag problem some are having, actually implementing a good matchmaking algorithm, actually implementing an anticheat system). Even one minute spent fixing a map that should have never been included when it could be better spent on real needs is a colossal waste of time.
     
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  11. Sgt_rawk

    Sgt_rawk Generation 7

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    This new monarch class titan is soooooo close to what I used to run in TF 1, if it was a stryder class it'd be exact.
     
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  12. ensc

    ensc Generation 7
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    That's cool! I really wish they would allow full customization. I'd be OK if I could start with Tone, but then switch to a Stryder chassis and cluster missiles.
     
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  13. TheThunderbeard

    TheThunderbeard Generation 1

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    That's not very constructive. You don't like that map but I run with a group of five and Crash Site and Complex are in our top three favorite maps from launch.

    The maps exist. They're done. They're there. Save your breath on it. They expand the rotation and both add a different dimension to batttles, being as they're incredibly one of a kind compared to the other maps.
     
  14. ensc

    ensc Generation 7
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    #14 ensc, May 30, 2017
    Last edited: May 30, 2017
    Hey, don't shoot the messenger. I'm not alone in feeling this way about the map. It only took me a few minutes to find these. I could probably find a lot more if I wanted to.

     
  15. TheThunderbeard

    TheThunderbeard Generation 1

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    I'm not shooting the messenger. I'm shooting the message. Yes. There are people who don't like it. That's all you're going to read on here are people who don't like it. People who DO like it don't log on and say "hey! I really like crash site". Because they don't need or want it fixed or changed.
    What I'm saying is if you want something changed or fixed lean in a direction of addition and improvement. Not everyone likes crash site. But I hate Angel City and I'm not on here telling them to get rid of it. It's a map. They're not all going to be to your liking. Tell respawn what you want added, not removed.
     
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  16. Ik0n88x

    Ik0n88x Generation 7
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    I don't like Crash Site but I'm with @TheThunderbeard on this one, I don't want it removed. I'm actually really excited to try it with improved collision mechanics, zip lines and more wall running opportunities.
     
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  17. ThirdGuyver

    ThirdGuyver Generation 6
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    Tiny bit gutted about Ions' nerf, cos thats the one I'm genning up lately:D. Still, it needed one really, (apart from laser core).

    Real pleased about the volt, this may revive it.. good decision about flatline controversially, its ttk was nearly up there wih the alternator!

    And relic! Not quite smugglers cove but should be ace with the increased mobility.

    Crash site was my least fave too, being an 'awkward' map, but I'm interested to see if the new changes will help it be more fluid.

    Obviously its gonna be monarch central for a while ao we'll see how the balance settles down after a while....

    And did you see Ronin primes execution!!! :eek:.

    Whens it dropping today anyway?!?! I need a go before I go to work!!!
     
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  18. HalfCutDreamer

    HalfCutDreamer Generation 3

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    Monarch looks massively op
     
  19. ThirdGuyver

    ThirdGuyver Generation 6
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    Trailers up!
     
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  20. ThirdGuyver

    ThirdGuyver Generation 6
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    I know what you mean, but damage values probably aint that strong, like the ole XO-16 of tf1 for example..
     
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