Interesting Questions and Answers from Developers

Discussion in 'Titanfall 2 News & Discussion' started by Derrame, Jul 22, 2017.

Image has been removed.
URL has been removed.
Email address has been removed.
Media has been removed.
  1. Derrame

    Derrame Generation 6

    Joined:
    Aug 17, 2016
    Messages:
    818
    Hi there pilots

    here an interesting video about some questions about TF2 made by playes and answered by developers

     
    • Like Like x 1
  2. ensc

    ensc Generation 7
    Elite Pilot

    Joined:
    May 29, 2016
    Messages:
    2,162
    #2 ensc, Jul 22, 2017
    Last edited: Jul 22, 2017
    Thanks Derrame! That was very enjoyable. There were some very good questions asked and Respawn gave some very honest answers. I'm not a big fan of Jerdude, but he actually did a real nice job summarizing all of that.

    Scorch buffed? - my question would be when will cartoony titan be removed from the game?

    Removal of precise player positions from minimap reduced need for silencers - my question would be, why were precise player positions removed from minmap?

    Wanted to make melee more satisfying with lunge - my question would be, why should melee be so significant in a shooter?

    Endless Runner sounds really cool.

    EA - nothing but good things to say about them, they let us do what we want, they trust us, we are independant and aggressively operate as such - so no more blaming EA for anything

    Jerdude - are composed music ideas ever shot down? Really Jerdude????

    Voice actors on strike? Why? Actual gamer voices in games? NO THANK YOU!!! That would be extremely annoying.

    Future, may design maps for specific modes. GREAT!!!

    Cracked version of TF2 on internet caused spike in player count from 3000 to 10000. Nice to see they were honest about that.

    Smart pistol allowed a group of people to have something to rally against, which helps build community. That was in interesting way to look at it.

    TF2 DLC model did not make the maximum revenue, so good, that bodes well for changing it in the future

    TF2 development time was 25 months, so if TF1 development ended 10/2014 (last DLC) and TF2 launched 10/2016, then that would mean they started working on TF2 probably in 9/2014 right after they completed the last DLC for TF1 and submitted it for testing.
     
    • Like Like x 1
  3. Derrame

    Derrame Generation 6

    Joined:
    Aug 17, 2016
    Messages:
    818
    #3 Derrame, Jul 22, 2017
    Last edited: Jul 22, 2017
    i'd ask, why are titans so slow and weak? compared to tf1
    why are the maps so small?!?!?!?
    why there is that ridiculous orange glow on enemies!???!?!?!
    why is smart pistol not a normal weaon like in tf1!??

    but it's great that Scorch will get buff, it's very slow and weak for titan brawl
    and i would have totally buy a single player dlc, but it's ok, they focus on MP, i respect that
    it's the part that we play the most! so it's ok

    i saw the "Respawn plays" videos and they talked about a complex jumping sequence whit titans throwing pilots when Jack goes with Sarah to the ship, never made it into the final game

    the best answer is that Frontier Shield Defense is not the last DLC

    i would also ask if they will make a TF3


    i saw the news about tf2 cracked, but the campaign is like 6 hours, and they cant play MP,
    but at least many people bought the game! and now they play MP!


    if players do the voices for characters that will be ridiculous,
    anyway, if i have to voice a character, i try my best
    i could do the voice for Blisk
    "you kill me, you bettah, i kill you, ahm bettah" hahahaaa
     
    • Like Like x 1
  4. Derrame

    Derrame Generation 6

    Joined:
    Aug 17, 2016
    Messages:
    818
    seriously, Respawn should give an answer why there is no navigator animaton in TF2
    in Tf1 we see Bish, Sarah, Spyglass, Blisk, MCallan, etc
     
  5. ensc

    ensc Generation 7
    Elite Pilot

    Joined:
    May 29, 2016
    Messages:
    2,162
    Yes, you are right Derrame, those are good questions and especially the first 2 are the absolute most important questions that should have been asked and far more important than any questions that were asked.

    With regard to the smart pistol question, if having something for people rally against helps build the community, then why would you remove that? Especially when they also mentioned that it provides more access to newer players at the same time.