It's not uncommon for a game of attrition to have a score and scoreboard like the screens seen below. In fact, it's ordinary, and I think we can agree it's not a lot of fun when you're one of the losing players. Why is that scores are almost always dramatically uneven, and why is it that almost every team has one player carrying them? Spoiler: Screenshots It's because the game is all about the snowball effect. Anyone who's played a game of Civilization or something similar should be familiar. The start of the game influences the outcome more than any other part, and a large part of this is thanks to how earning your Titan's meter works. To build your titan's meter, you need to earn kills and accomplish objectives, and just generally be proactive during a match. Makes sense, right? A titan is something that should be earned, and it should feel rewarding when you call one down and step into it. And in attrition, the objective is to kill grunts, minions, and other players for points, so building your titan's meter is twofold in this mode. And calling down your titan is especially important in this gamemode because of just how easy it makes accomplishing the objective. You can dash through minions to kill them in groups, netting you around 4 or 5 points at a time, and is really the only way you can combat reapers (unless you're using the MGL with Amped Weapons,) earning you another 5 points at a time. So, focusing on earning a lot of points in the start of the game is going to make earning points easier later in the game. So why is this a problem? Good players are rewarded for being good. The problem isn't good players being rewarded, it's that the other team is losing opportunities for a comeback. As soon as the match starts, it's a race to see which team can drop titans first. And that's not a problem, it's just that whichever team drops first is almost guaranteed to win the match, and really, only one player at a team needs to be this concentrated to reap the rewards for the whole team. When the other team is any more than 50 points ahead of you, you know you're going to lose, no matter how much time you have left in the clock. Nothing short of a miracle is going to promise a comeback. Something that would make games of attrition much more engaging, in my opinion, is some presence of comeback mechanics, and some general tweaks to the formula. Why do Spectres reward you with as many points as Grunts when they're twice as hard to kill? Because you can crush them in a titan? Make them worth 2 points and make it so that they need to be shot for them to die. Why do you practically need to be in a titan to kill a Reaper because they have so much health, when, if you're in a titan, you're the player who needs those points the least? Because then you would need to use your titan less? You already earn enough points in a titan as it is. I think with some tweaks like that, the best thing you could do to attrition is make it so that the winning team gets more valuable minions as the match goes on. If they're doing well, why would they need to rely on Grunts still? Why wouldn't they call in the special forces like Spectres and Reapers? It would make a slightly harder fight for the losing team, but they would earn enough points to bring the match back to neck-and-neck, and players that can't kill AI probably wouldn't be winning the game anyway. It'd turn the absolute steamroll of a gamemode into something a little more interesting. I understand that many people feel unhappy about the presence of comeback mechanics in games, but you don't have to give us a Mario Kart blue shell or anything. Attrition is supposed to be the casual, default gamemode of Titanfall that you can always jump back into, so why is it that it's the gamemode that, to succeed in, you need to game the system so hard? You can tastefully implement some light comeback mechanics and also have a skill-based gamemode. It's not a mutually exclusive thing. I'm not a game designer, just a player who feels dissatisfied with the way the most populated gamemode plays out, and I don't think you need to give it a major overhaul for it to play better. Thanks for reading.