RazorUK has been busy finding out new info for us lately. Here is the presumed full list of attachments in the game. Iron Sights - Standard-Issue Sights HCOG - 1.85x Zoom Holographic Gunsight Holosight - 2.1x Zoom Holographic Gunsight AOG - 2.4x Zoom Advanced Gunsight 4.5x Zoom Scope - Mid-range magnification scope 6x Zoom Scope - Long range magnification scope Extended Magazine Extended Clip High-Capacity Drum Extended Ammo Capacity Leadwall - Disperses pellets over a larger area Suppressor - Reduces noise and muzzle flash Enhanced Targeting - Accelerates lock-on rate and increases range Scatterfire - Increases rate of fire, decreases accuracy of R-97 Compact SMG Stabilizer - Reduces sway when looking down scope Match Trigger - Ignores fire rate limit Starburst - Hemlok BF-R 5 round burst Counterweight - Maintains higher accuracy while moving Slammer - Increases rodeo damage Burst Fire - Fires three rounds Rapid Fire - Converts the weapon to a semi-automatic rocket launcher with a high rate of fire. Accelerator - Rate of Fire increases while holding fire Instant Shot - No build-up, but lower max damage Capacitor - Deals increased damage, but must be charged to full Mine Field - Converts the weapon to fire ballistic mines, which plant into the ground when fired, and then detonate using built-in proximity fuses. Automatic Fire - Fires continually without releasing the trigger Electric Rounds - Deals increased damage to shields Explosive Rounds - Deals damage around the point of impact Fast Reload - Reduces time to reload Guided Targeting - Direct the flight of the Archer missile High Density Explosive Rounds - Heavy, powerful explosive grenades Hydraulic Launcher - Propel grenades further by holding down the trigger Impact Fuse - Explodes on contact with any surface Mortar Shots - Lobbing projectiles, larger explosion Overcharge - Drains shield to accelerate charge Powered Magnets - Increased magnetic range, reduced damage Power Shot - Higher max damage, longer charge Quick Shot - Higher max damage, longer charge Sniper Assist - Scope displays information about target Splitter - Lightning arcs to additional targets when it splits Scatter Shot - Widens the cone of fire Broadside - Narrows the cone of fire Recoil Compensator - Reduces recoil while firing Rolling Rounds - Grenades slide further 8X Zoom 10X Zoom 12X Zoom Automatic Fire Burn Card - Rapid Fire Shotgun Semi-Automatic - Fires 1 shot at a time Splasher Rounds - Anti-Personnel Rounds Stabilized Warhead - Increased precision, slower rate of fire Tank Buster - Slower, more powerful missile. Explodes after short delay Titanhammer Missile - Devastating anti-Titan Missile Twin Slug - Holds two slugs per magazine, but fires them simultaneously Match Trigger Burn Card - Ignores fire rate limit And the NeoGAF link for any of those interested: http://www.neogaf.com/forum/showpost.php?p=101947184&postcount=1125
So much win in that list Chaz, cheers for finding and posting it. "Mine Field - Converts the weapon to fire ballistic mines, which plant into the ground when fired, and then detonate using built-in proximity fuses." I dont know what attachment that is for, but that sounds pretty awesome.
Nice list of mods there its going to take some time to unlock everything which is a good thing really, unlike COD which i wont bore you with that lol