Patch Notes

Discussion in 'Titanfall 2 News & Discussion' started by Derrame, Apr 2, 2017.

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  1. Derrame

    Derrame Generation 6

    Joined:
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    818
    Hi there pilots

    here are the patch notes of the latest update/DLC Colony Reborn


    NEW CONTENT [FREE]


    MAP
    • Colony
    WEAPON
    • R-101
    EXECUTION
    • Curb Check

    NEW CONTENT [PURCHASABLE]

    PRIME TITANS
    • Northstar
    • Legion
    CAMOS
    • 20 camos
    CALLSIGNS
    • 20 Banners
    • 20 patches
    TITAN NOSE ART
    • 5 new designs
    • 1 new Warpaint per Titan

    BALANCE CHANGES


    PILOTSBoosts
    • Roll the Dice - increased earn meter needed to use
    • Smart Pistol - Fixed bug with locking onto the base of Amped Wall and Hard Cover
    WEAPONS
    Thunderbolt Adjustments

    • Damage per hit increased
    • Damage pulses at a faster rate
    • Substantially reduced the AoE size to Titans
    • Reduced the missile speed
    Charge Rifle
    • Charge Hack mod is now a Quick Shot mod instead of Instant Shot.
    Mastiff
    • Fixed Speedloader mod not working properly
    TACTICALS
    Holopilot

    • Holo Pilot now has the name and a health bar of the owner pilot
    • Holo Pilot pulses randomly on the minimap
    • Holo Pilot will give a subtle audio cue now to the owner when it’s destroyed
    Amped Wall
    • Amped Wall can now be destroyed
    TITAN CHANGES
    • Reduced the amount of core meter generated by dealing damage to Titans
    • Removed the icon on top of a battery that would appear after a Pilot stole a battery via Rodeo
    Scorch
    • Increased the base duration of Thermal Shield
    • Reduced the increased duration of Inferno Shield kit so it’s total duration stays the same
    • Fuel for the Fire Kit now reduces the cooldown of Fire Wall instead of increasing its duration
    • Fixed a bug where Fire Wall and Flame Core were still being extinguished by Electric Smoke
    GAME MODES
    Attrition

    • Enemy npcs appear on the minimap in Attrition - for Titanfall 1 veterans, all pilots have Minion Detector.
    LTS
    • Balanced the locations of batteries that were heavily favoring one team and adjusted other battery positions relative to those being balanced.
    • Restricted Live Fire and LTS max draw rounds to 3
    Live Fire
    • Adjusted Live Fire scoring priority so Kills now count higher than Flag Captures
    • You will now instantly steal the flag when executing an enemy flag carrier in Live Fire
    • Live Fire mode will now wait until all players have connected before starting the first round


    NEW FEATURES / CHANGES
    • Featured Mode Colony 24/7 Mix of Modes
    • Added Random Pilot Execution option. This will choose a random execution out of the ones you have unlocked.
    • Advocate Gifts will now default to rewarding random cosmetic items instead of credits. This should help players who primarily play one type of loadout get more cosmetic rewards
    Coliseum Improvements
    • Added new introduction ceremony
    • Added 9 new victory animations
    • Player now automatically wins Coliseum match if opponent disconnects

    FIXES
    Gameplay Fixes

    • Fixed bug in Angel City where embarking into your Titan in certain spots would lead to player death
    • Various fixes to improve overall movement
    • Various improvements to Pilot melee
    • Amped Wall fixes
    • Silence Pistols are now properly amped
    • Arc Grenades can now be thrown through the passable side of the Amped Wall.
    • Fixed issue with Inner Pieces so executed Pilot is facing the same way as the execution
    • Fixed some issues with weapon drops during executions
    • Fixed the sidearm dropping from the stim execution
    • Fixed 180 degree bug with executions.
    • Fixed bug where you couldn’t move after Northstar’s execution
    • Fixed Titans warping to the floor when disembarking in mid-air
    • Fixed bug in Coliseum where holding down ordnance button between rounds would cause player to spawn on same side as their enemy
    • Fixed a bug that could cause rodeoing pilots to not be hit by Electric Smoke.
    • Various Faction Leader announcement fixes when executing rodeo
    • Various improvements to Titan nose art issues
    • Adjusted disembark to better handle disembarking onto a raised platform
    HUD/Menu Fixes
    • Added player level to callsign cards during killcam
    • HUD options menu now displays proper value for 2d/3d damage indicator settings
    • Player gen of 2.09 no longer incorrectly displays as 2.9
    • Fixed bug in Live Fire so flag icon now displays properly during killcam and spectator mode
    • Fixed custom loadout names sometimes showing wrong text
    Miscellaneous
    • Fixed bug where you would still get an option to buy after purchasing Angel City’s Most Wanted Bundle
    • Various stability improvements

    Link

    https://forums.titanfall.com/en-us/discussion/11482/colony-reborn-the-patch-notes#latest



    I'd like a "Fracture Reborn" (together with brand new maps and a coop mode) for the next DLC :)
     
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  2. ensc

    ensc Generation 7
    Elite Pilot

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    OK, I'm willing to give credit where it is due. That is a significant improvement. Although it should have been there all along.

    Now, put the smart pistol (as is from TF1, not watered down or anything) back in and now it might be worth playing that mode again. The smart pistol should be put back in anyway as a deterrent to the COD clans they've invited into this game with all of the design changes geared towards them. Newer players should have a gun that they can at least piss those COD clans off with. It's only fair.
     
  3. ThirdGuyver

    ThirdGuyver Generation 6
    Elite Pilot

    Joined:
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    Heres an extended version off reddit, presumably a bit of code analysis:

    30 March 2017 - Colony Reborn
    (includes server-sided changes made immediately following the Live Fire patch, and who knows how many subsequent changes made quietly)

    Content and Feature Additions:
    • New Map: Colony
    • New Weapon: R-101 Carbine
      • "Factory issue scoped predecessor of the R-201 rifle."
      • Comes with an AOG in place of iron sights
      • Stats are identical to the R-201
    • New Execution: Curb Check
    • Prime Titan: Legion Prime
    • Prime Titan: Northstar Prime
    • Trial gameplay added for 2 SP levels
    • A shitton of new patches, camos, banners, etc. purchaseable and free
    • Ticks should now appear on the player's minimap like a normal minion
    • 2 hot new eject lines
    • New options to randomly select an execution from those you've unlocked
    • Coin flip added for tie breaker after 3 ties in a match
    Rebalancing:
    All Titans
    • Core points earned from damage dealt to other Titans decreased from 0.01% per damage to 0.0075% damage (decreased by 25%)
    • Electric Smoke maximum effective radius increased from 21.9 feet to 23.4 feet
    Scorch
    • Incendiary Trap, Firewall, and Flame Core flames no longer extinguished by Electric Smoke
    • Fuel for the Fire kit no longer extend Firewall duration, instead decreasing cooldown from 10 seconds to 8 seconds
    • Thermal Shield recharge/active time increased from 3 seconds to 4 seconds
    • Inferno Shield kit now raises recharge/active time by 1.5x instead of 2.0x to retain its increase to 6 seconds of recharge/active time as it was pre-patch
    Tone
    • Targeted Titans will now be notified of locked and firing tracker rockets
    • Sonar Pulse firing animation time decreased from 2.0 seconds to 1.5 seconds
    • Inactive delay after firing Tracker Rockets increased from 0.5 seconds to 0.7 seconds
    Legion
    • Smart Core lock on time decreased from 0.5 seconds to 0.3 seconds
    Dice Roll
    • Activation cost raised from 36% meter to 50%
    Pilot Sentry
    • Damage scaling ranges decreased from 75-150 feet to 62.5-93.75 feet
    Pilot Melee
    • Positional check added to prevent lunges locking onto pilots who move outside of the initiator's line of sight or way beyond reach
    • Lunges should no longer lock onto pilots who are in mid-air if the initiator is on the ground
    Amped Wall
    • No longer invincible, with 1000 HP (for comparison, Hard Cover has 850 HP)
    Holo Pilot
    • Plays an alert sound to the owner when destroyed
    • Displays owner HP bar and name when aimed at as if a regular player
    • Will randomly pulse on enemy maps every 0.5 seconds as if firing a weapon
    Hemlok BF-R
    • Close range damage decreased from 35 to 33, far damage decreased from 30 to 25
    • Amped close range damage decreased from 50 to 45
    X-55 Devotion
    • Close range damage decreased from 40 to 35, far damage decreased from 35 to 30
    Mastiff
    • Quick Reload actually works now
    Kraber
    • Pass-through depth increased from 32 to 64; shots can go through Reapers now
    Charge Rifle
    • Instead of firing instantly, Charge Hack will now reduce the charge time from the base 1.3 seconds to 0.429 seconds (33%) and the cooldown time between shots from 1.0 seconds to 0.66 seconds (66%)
    LG-97 Thunderbolt
    • First zap delay increased from 0.3s to 0.4s; does not affect zaps after it's first hit something
    • Zap radius against Titans decreased from 50 feet to 25 feet
    • Damage per zap against Titans increased from 300 to 350
    • Flight speed decreased from 34 MPH to 21 MPH
    Fixes:
    • Spectres have a new property that seems to prevent them from cowering like Grunts
    • For whatever reason, some grappling hook related properties were removed from the base Titan datablock
    • Pilot levels now display during killcams
    • Improvements made to audio when spectatin and rapidly swapping between viewpoints/perspectives
    • Grappling hooks should not longer be caught in Vortex Shields
    Future Content:
    (note: details are somewhat speculatory based on sparse amounts of game code and text bank tokens)

    • Vanguards are definitely coming to MP, with new AI classes, models, weapons, and equipment kits having all been added for them
      • Primary Weapon: XO-16 Chaingun. "20mm armor piercing automatic rifle." You know what it is
      • Offensive: Rocket Salvo. "Launches an unguided rocket swarm."
      • Defensive: Energy Siphon (internally, Stun Laser). "Slows enemies and generates Shields. Heavily armored targets generate more Shield." Seems to be a laser shot with these effects
      • Utility: Rearm. "Refreshes the cooldown of your Dash, Ordnance, and Defensive Ability."
      • Core: Upgrade Core. "Recharges your Titan's shields and upgrades your Titan in order of the upgrades above."
      • Level 1
        • Rapid Rearm. Rearm activates in only 0.1 seconds instead of 0.5 seconds
        • Maelstrom. Increases Electric Smoke DPS against Pilots from 45 to 90 and DPS against Titans from 450 to 1350
        • Energy Transfer Field. Energy Siphon's explosion radius increases from 3 feet to 25 feet
      • Level 2
        • Multi-Target Missile System. Replaces your ordnance with the MTMS.
        • Superior Chassis. Details unknown.
        • Arc Rounds. Loads your XO-16 with electrified rounds for apparently increased damage. Details are a little vague.
      • Unique Titan Kits:
      • "Rearm": Decreases Rearm cooldown from 17.6 seconds to 10 seconds
      • "Missile Racks": Increases rockets fired by the Rocket Salvo from 6 to 12, and improves firing speed. Unknown how it will affect the MTMS when equipped
      • "Shield", details unknown, obvious guess is that the Vanguard will deploy with an overshield
      • "Core Meter", details unknown
      • "Doom", details unknown
      • There's even a Prime model in the item database
      • There are separate voice entries for "Vanguard" and "BT", I'd bet that BT will be the Prime voice
      • Occasionally referred to internally as "Monarch"
    • Coop Bounty Hunt development continues, having now been fully rebranded internally as Frontier Defense, with some new NPC classes added for the mode:
      • No clear indications yet what Elite Guards are; my bet's on Shield Captains, but for now it's only clear that they have a new model
      • Specialists seems to be using the Phase Shift pilot model, spawn with L-STARs and ticks as an ordnance
      • Mortar Titans and Nuke Titans seem to be returning, using Tone and Scorch as their bases respectively
      • There's also a "Sandbox" NPC class that is likely an AI test dummy, with a Sandbox PVE mode also added for devs
      • Harvester will be the defense objective once more, with entities added for it
      • Seems to use a MOBA-style internal leveling system, with players choosing a "path" of tactical and following upgrades to their tactical. The tacticals themselves are Phase Shift, Grapple, and... Sword Block?
        • Leveling the Grappling Hook in PVE will increase the effective line length, and at the maximum level charging the throw will make the hook explode on impact
        • Leveling Phase Shift in PVE will at the maximum level allow the player to charge their shift creating an explosion upon unshifting
        • Leveling the Sword Block in PVE (in general, the Pilot Sword, because I guess that'll be a thing now) increases the sword's lunge range and at the maximum level even allows damage to Titans with the sword
    • Previously leaked modes have had code moved into their own files from the global MP properties file, development moving along
    • Communications and emoticons are likely to come very soon, with an announcement text already being the in textbanks to be rolled out at any time
      • Seems it'll be a simple quick chat menu to point out objectives, commend teammates, and send emoji? No clue if it'll be voiced or anything
    • Some support added for the minimap to be zoomed in or out by the player, surprised this isn't already implemented
    • Seems like it'll be possible to invite friends to a network from within the game rather than having to mess with the official website
    AMENDMENT - Further Monarch and FD Tactical Path details found
    Apparently there's a new and completely separate text bank added chock full of details about Monarch and her equipment, as well as the leveling system in Frontier Defense, so without further ado:

    Monarch
    "Mid-range Vanguard-class Titan that can upgrade itself on the battlefield."
    Loadout
    for certain this time

    • Primary Weapon: XO-16
    • Defensive: Energy Siphon
    • Offensive:** Salvo Rockets**
    • Utility: Rearm
    • Core Ability: Upgrade Core
    Kits
    • Data Siphon - Core Meter is earned 25% faster.
    • Shield Amplifier - Increases your Titan's max shield strength by 50%
      • This would mean a shield with 3750 HP rather than 2500.
    • Rapid Rearm - Reduces the cooldown of Rearm by 5 seconds.
    • Survival of the Fittest - Batteries can repair the Monarch out of Doomed State.
    • Apex Titan - Enables a fourth and final upgrade.
      • Apparently not yet implemented, with no fourth upgrade to be found just yet
    • No apparent fifth kit yet
    Upgrade Core
    • Level 1
      • Arc Rounds - Increases ammo capacity and XO-16 rounds break through Defensive Abilities.
        • Increases magazine capacity from 30 to 40 and seems to go through all shields
      • Missile Racks - Rocket Salvo fires twice the amount of missiles.
        • As found earlier, 12 rockets per salvo instead of 6
      • Energy Field - Energy Siphon affects a large area around the point of impact.
        • As found earlier, Energy Siphon's explosion radius increases from 3 feet to 25 feet
    • Level 2
      • Swift Rearm - Rearm is almost instantaneous.
        • As found earlier, 0.1 second activation time instead of 0.5 seconds
      • Maelstrom - Electric Smoke is intensified, dealing more damage to Titans and Pilots.
        • As found earlier, increases Electric Smoke DPS against Pilots from 45 to 90 and DPS against Titans from 450 to 1350
      • Energy Transfer - Energy Siphon gives Shield to friendly Titans.
    • Level 3
      • Multi-Target Missiles - Rocket Salvo can lock onto Titans and Reapers. Missiles fly faster and deal more damage.
        • Apparently not yet implemented, I presume they are working on getting the MTMS to not lock onto human sized targets
      • Superior Chassis - Upgrades Monarch's health, dash, and melee capabilities.
        • Not yet implemented, and no numbers to be found yet.
      • XO-16 Battle Rifle - Unlocks the hidden power of the XO-16, increasing precision, damage, and critical damage.
        • Not yet implemented, and no numbers to be found yet.
    Nose Arts
    • Predatory Nature
    • Ticking Time Bomb
    • Power Move
    • Fountain of Youth
    • Thug Life
    • Tranquil But Cold
    • Thunderbird
    • Psychological Warfare
    • I AM LEGION
    • Arachnophobia
    • Imaginary Friend
    • Tactical Predator
    • ARES Legion
    • Walking Lead
    • Flash Fight
    • Legionasaurus
    • Legion's Finish
    • Monster
    • Space Legion!
    • No Apologies
    • Carnivore
    Frontier Defense
    "Protect the Harvester. Survive."
    Path 1 - The Ghost
    • Level 1 - The Ghost
      • Enter and Exit Phase Shift at Will
    • Level 2 - The Wisp
      • Fast Travel in Phase Shift
        • More specifically, you seem to be permanently stimmed when inside the Phase realm
    • Level 3 - The Banshee
      • Destructive Exits from Phase Shift
        • Explosions when you exit phase, with an impressive radius of 30 feet
    Path 2 - The Hook
    • Level 1 - The Hook
      • Unlimited Grapple
    • Level 2 - The Acrobat
      • Long-Distance Grapple
        • Dramatically increases maximum line distance from 68 feet to 187 feet
    • Level 3 - The Devastator
      • Assault Grapple
        • As found earlier, the hook explodes when making contact with surfaces
    Path 3 - The Blade
    • Level 1 - The Blade
      • Hold to Block, Powerful Melee
        • Gives you a Pilot Sword for your melee, and Sword Block as your tactical. Not 100% clear on how its damage mitigation works yet
    • Level 2 - The Assassin
      • Strike from Far Away
        • As found earlier, drastically increases melee lunge distance from the base 8 feet to 48 feet
    • Level 3 - The Machine Hunter
      • Effective Against Titans
        • As found earlier, the sword's power increases and become capable of damage to Titans for 1000 damage per swing
    Path 4 - The Wall
    • No details currently available, but it doesn't take datamining to guess that this will be the Amped Wall's tactical path
    Path 5 - The Hound
    • No details currently available, but I'm willing to bet this path will belong to the Pulse Blade
    Path 6 - The Jester
    • No details currently available, but this should be the Holo Pilot guessing from the name.
     
  4. DARK BAWGS

    DARK BAWGS Generation 5
    Elite Pilot

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    I still didn't see anything about the Regen cap unless that is resolved and soon I can't see staying much longer, I am really trying to be supportive but the frustration is mounting - come on Respawn!
     
  5. Eazyridr73

    Eazyridr73 Generation 3

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    May 10, 2015
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    I'd like to stick my big toe in respawns ass and wiggle it... see if they'd move any faster... holy shit they just got passed by a 90 year old in a FREAKING WALKER........ Get your shit together... FFFFFFFFFFFFOOOOOOOCCCCCCUUUUUSSSSSSS... LMFAO
     
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  6. DARK BAWGS

    DARK BAWGS Generation 5
    Elite Pilot

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    I agree! I just played about 1/2 dozen games on both consoles and have to say it was all I could do to play that many, in addition i left about 4 games. There was no joy at all.

    First the matchmaking was outrageous, the matches were totally lopsided - I was on both winning and loosing but just didn't feel it was right to be up 195 to 14! Those games I quit, almost rage quitting!

    Secondly is the fact that we are locked on both consoles at 10.49, so what is the point? Yes I am trying to move my weapons and Titans up but when you end a game and get a bunch of merits that just go off into the cloud it is more than annoying.

    Lastly, so few maps - 'nough said!

    Right now i a forcing myself to keep playing in support of what I believe has the potential to be an outstanding game and potential franchise. Respawn is shooting themselves in the foot big time, and I for one am not LMAO!!!!
     
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  7. Eazyridr73

    Eazyridr73 Generation 3

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    Lmfao... I swear a few peeps @respawn are either stuck on stupid or there a mushroom in the dark.... any bets on which... lol
     
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  8. ensc

    ensc Generation 7
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    You're really cracking me up today Eazy. :) Yeah, like that guy in the car getting passed by the guy with a walker in the beginning of "Office Space". :)

    I agree with everything you said DARK and it just seems like they are going out of their way to snatch defeat out of the jaws of victory.
     
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  9. Derrame

    Derrame Generation 6

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    all that "leaked" reddit notes are speculation or invention, there is no guarantees, no certainties,

    how much must we have to wait!?

    years?

    frontier defense should already be here!
     
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  10. ensc

    ensc Generation 7
    Elite Pilot

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    Yes, Derrame makes a good point, as I've pointed out before, a lot of that was clipped out of the programming code and programmers like to keep notes for themselves in their code. Those things could be ideas from brainstorming sessions just for future reference that may or not ever happen.

    Another good point Derrame makes, because even if we conceded that they were going to to absolutely every one of these things, they haven't exactly been setting the world on fire busting out new content, so how long do you think it would take really?
     
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  11. Derrame

    Derrame Generation 6

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    the first dlc was a map
    the second dlc was a mode with two maps
    third dlc one map


    all those upgrades, like fronteer defense, new titans, and lots of new big things, are very difficult to believe,
    the first three dl were very small tiny pieces of content and suddenly they release so many "big" dlc ?
     
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  12. Eazyridr73

    Eazyridr73 Generation 3

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    all i want for xmas is more smaller maps so it can be a manashia twa of titans stepping on each other..... oh just wait for my new years wish.... lmfao :rolleyes:
     
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  13. DARK BAWGS

    DARK BAWGS Generation 5
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    It will all get here, I have every confidence! ...the question is in whose life time, not likely mine! :(
     
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  14. ThirdGuyver

    ThirdGuyver Generation 6
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    "I'd like to stick my big toe in respawns ass and wiggleit."

    Ez, thats quote of the entire forum. My ass almost fell off laffin':D
     
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  15. ensc

    ensc Generation 7
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    Yeah, it's fun fighting in a shoebox isn't it?

    Maybe the grandchildren of today's Titanfall players will enjoy these things.

    Yeah, Ez is really cracking me up. :)
     
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