TF3 - The Case For NO SINGLE PLAYER (Vince makes it)

Discussion in 'General Titanfall discussion' started by ensc, Apr 14, 2017.

Image has been removed.
URL has been removed.
Email address has been removed.
Media has been removed.
  1. ensc

    ensc Generation 7
    Elite Pilot

    Joined:
    May 29, 2016
    Messages:
    2,162
    #1 ensc, Apr 14, 2017
    Last edited: Apr 14, 2017
    TF1 was my absolute favorite video game of all time. Many complained that it did not have enough content and often mentioned the lack of a single player campaign.

    TF2's single player campaign was outstanding, but it's inclusion ruined the multiplayer experience.

    Vince Zampella, Respawn's CEO, actually makes this case in a video from 3/4/14 (11 days before TF1 launched).

    When asked the question:
    "Why did you step away from making a single player campaign to focus on this campaign/multiplayer concept?"

    Vince says, and I quote:
    "Uh, it's about, looking at where people spend most of their time. You know, generally people will burn through a single campaign, single player campaign as fast as they can. You know, you spend 5, 6 hours and you know 80% of the work goes into that. And then you go spend 100 hours in this thing that gets, you know it's bare bones, it's the minimum you can get away with. You know, for us, it was about pushing the boundaries of what multiplayer is, so we said, let's take all that great single player stuff, build up the world. That world that you're going to spend 100 hours in SHOULD BE THE MOST FULL FEATURED."

    You can hear his remarks at around the 5:25 mark:
    https://www.gamespot.com/videos/vince-zampella-interview-the-lobby/2300-6417517/

    The evidence is unmistakable. TF1 has beautifully designed large maps and a very alive battlefield feel to them. TF2 is like a bland cartoon on small maps.

    And he understates the 100 hours. For me, I am probably approaching 3000 hours on TF1.

    Spending 80% of your time on something people are going to spend 5 to 10 hours in is rediculous, especially when it makes the area people will be spending 100's to 1000's of hours in suffer.

    For TF3, please don't listen to those who said TF1 lacked content by not having a single player campaign. You made the case yourself Vince and you were 1000% correct. Leave the single player campaign out and focus on multiplayer where we spend hours day in and day out for years. The thing that gets played once or twice on a rainy Saturday should not take up even 5% of the resources, much less 80%. And, it's not being there being used as a lack of content argument is rediculous!
     
    • Like Like x 3
  2. RottweilerluvNZ

    RottweilerluvNZ Generation 5
    Elite Pilot

    Joined:
    Aug 29, 2015
    Messages:
    388
    I totally appreciate your efforts here and you know I do ENSC, and we all know your vast and most valuable and constructive input into the forum, but I disagree respectfully that there shouldn't be a single player campaign, or that it ruined the TF2 multiplayer mode.

    I personally think a campaign mode goes hand in hand with the multiplayer side of things. And it gives good choice for the user I suppose should either or be getting annoying at 2am in the morn, you can switch to the other. For me for example Battlefield 1, I spent too much time in the initial phase of it's release playing multiplayer, and missed the whole point by not playing the campaign. Then I started playing the campaign chapters, and was blown away by the storylines and gameplay. It felt good being able to go between the two, and even now I still haven't finished the campaign, it's good to know it's there for when all you do is die respawn die respawn!.

    TF2, took me a while to do the campaign, but once getting into campaign it was awesome. Although I stupidly started a new game saving over my hardened level hard work! gaining that story knowledge into the new war post MacAllen was just outstanding. I was blown away as I was going through it. For new or interested players this is gold, it's just awesome to have a story background.

    I would imagine to be honest probably not such a big deal if TF3 doesn't have a campaign mode. The story is pretty concrete now, and generally all TF players now know the deal of the frontier. But it would be cool if they do, like you posted they spend a hell of a lot of time on the campaign, but you know I reckon it's probably more appreciated then they might know.

    I think Battlefront was very silly, and sad to have not included a campaign. Imagine what it would have been like!!!. That's a good example of uproar! a lot of people didn't like that, or ones like me, didn't know until it was too late there wasn't going to be a campaign! was gutted.

    Anyways. TF is awesome. I love both. And I am sure I will love TF3, and I thank everyone here on the forum too for keeping it real surely all of us deserve a pat on the back from the makers for being so dedicated.

    Especially me, I am so lucky I even get to have a rottweiler banner!!! luck!! lol!!

    Good stuff mate, great read. I'm all for whatever I can get for TF3 if and when it comes, and just glad to have had what I have so far.

    Peace.
     
    • Like Like x 2
  3. ensc

    ensc Generation 7
    Elite Pilot

    Joined:
    May 29, 2016
    Messages:
    2,162
    Thank you Rott! I very much appreciate your kind words. It really means a lot.

    I don't mind the disagreement. I enjoy the debate. I fully expected a lot of pushback on this one, but I believe Vince actually makes a very good case and explains it very well.

    As I said:
    and I am glad it is there, but I do believe the multiplayer suffered for it and I believe Vince explains why. My preference would be to have the entire Respawn team focussing on the Multiplayer, bringing the Single Player elements into the Multiplayer to make it a much richer experience like TF1 was. And, also include a Single Player Campaign, but not use any Respawn resources on it. Outsource it to another game shop and just tack it onto the multiplayer game. They are completely independant anyway. It doesn't have to be Respawn making it. Why not give an up and coming game maker a crack at it, who would probably be willing to do it cheaply because they are just glad to have an opportunity to make a name for themselves. They may bring some really fresh new creative ideas into it that never would have happened if all of the thinking only came from in-house. That way would we get the best of both worlds. We would be guaranteed to have a rock solid, rich Multiplayer experience with plenty of maps where we will be spending most of our time (100s to 1000s of hours). And, we will also have a Single Player Campaign, which might also be awesome, because it is being created by an up and comer who really wants to make a name for themselves.

    Very good stuff Rott! You are right, everyone here does deserve a pat on the back and especially you my friend. Glad you are enjoying the games and thanks again for your kind words.
     
    • Like Like x 1
  4. Derrame

    Derrame Generation 6

    Joined:
    Aug 17, 2016
    Messages:
    818
    the campaign provides context and edpth and meaning to the multiplayer, it makes the mp a lot better

    it's totally true that we spend most tim on the mp than in sp, but still both "parts" of the game should be good

    if the campaign is done and no story dlc's will be out, ok, then focus in improvng the mp, with new maps, weapons, titans, modes, etc

    (i would like at least one story dlc, to explore more of the frontier, or just to rescue BT)
     
    • Like Like x 2
  5. Derrame

    Derrame Generation 6

    Joined:
    Aug 17, 2016
    Messages:
    818
  6. ensc

    ensc Generation 7
    Elite Pilot

    Joined:
    May 29, 2016
    Messages:
    2,162
    #6 ensc, Apr 15, 2017
    Last edited: Apr 15, 2017
    I agree with you. In a perfect world, I would like both, but since 10 hours are spent in the Single Player Campaign and 100s to 1000s are spent in the Multiplayer environment, the way it was handled in TF1 was much better. They actually incorporated a lot of the detail and depth and richness and quality design time into the Multiplayer environment and maps.

    Like I said, I would like to have both, but since the Single Player is so insignificant as far as the quantity of hours it will be played (10 vs. 100+), I truly think this would be a great approach:
    I actually just thought of what I believe is a good analogy for this. Let's say you were able to afford a reasonable house and also afford a timeshare where you could vacation once a year. If your budget is $100,000, would it really make sense to spend $80,000 on the timeshare where you are only going to go once per year and only $20,000 on the house you are going to live in day in and day out for years. No! That would be rediculous! This is the same thing. We live in Multiplayer and we only visit Single Player. To spend 80% of your resources on Single Player is foolish. I'm saying spend $80,000 on the house and $20,000 on the timeshare. In other words, spend 80% of your budget on the Multiplayer where we will live every day and only 20% on the Single Player where we will only visit. What I am actually saying is spend 90% of your budget on the Multiplayer and only spend 10% of your budget by paying a young up and coming game shop who really wants to get their name out there to do it, because they would be more than happy to for the recognition. And they would probably do an amazing job because they know it is their big chance and their future depends on it. This way it is a WIN-WIN-WIN-WIN. We have a beautiful house where we are going to live every day (Multiplayer). We have a probably awesome timeshare for the money (Single Player). Respawn got to provide both without any extra budget dollars. The up and coming shop got to get their name out there. And, even if they failed, it only hurt the place we visit, not the place we live.
     
  7. Derrame

    Derrame Generation 6

    Joined:
    Aug 17, 2016
    Messages:
    818
    I know the single player will be played for limited time and MP is forever,
    but If they make a game with oth SP and MP, then both modes should good, i mean, the SP gives the context to the MP
    it has the story, the characters, the motives the reason, i still want to explore mre of the frontier and the war between the IMC and Milita, TF2 was about Jack and BT and what about the war itself?
    there i still lot to be told and experienced

    the MP is 100% action, the battlefield,

    now, the SP was excellent, and they said more content will be added to MP, great, TF has this specific "problem" that the MP content was not satisfying,

    if they have ressources for both modes, great, if ressources are very limited, then focus on MP and don't make a SP at all

    if MP is perfect and SP is bad , somebody will complain too

    anyway, it seems two new maps, a new titan and a coop mode are on the way, so that is good news, i hope there is more of that or even better in the horizon
     
    • Like Like x 1
  8. ensc

    ensc Generation 7
    Elite Pilot

    Joined:
    May 29, 2016
    Messages:
    2,162
    Yes, I completely agree with that.

    To me, this would be fine, because of the part that says "MP is perfect". To me, that is the critical and important part and should be the number one focus. If there is no SP, fine. If there is an SP and it is bad, fine. So long as the MP is as perfect as it can possibly be, let them complain about the SP.

    Plus, now having done perhaps the best SP in any game for TF2, Respawn has proven they can do it if they wanted to. There is nothing else to prove there, which is why all of their talent and resources should go back to the place where players will spend their 100s and 1000s of hours, the Multiplayer. Let different up and coming shops take cracks at a Single Player. Respawn has proven they are the best at it if they want to do it. Now quit while you are ahead on the Single Player and go back to make the perfect Multiplayer. Maybe even make it a competition among up and coming shops and have them create demos of what they would do (at their expense) and then the winner gets the job to do the Single Player, but Respawn only pays them 10% of their total budget in order to get the Single Player done.

    Yes, this is good and let's hope.

    Yeah, I know Trini my boy loves his factions, but I would have loved if they just stuck with IMC and Militia and gone into more depth in each of those rather than spreading the story too thin among too many factions.
     
  9. Ik0n88x

    Ik0n88x Generation 7
    Elite Pilot

    Joined:
    Jan 25, 2014
    Messages:
    1,120
    You also have to take into account why Vince was saying that. That was in response to not having a single player and at that current time they didn't have enough people on their team to create both so he wanted to focus all resources into one. I bet you won't find an interview of him saying that he wish he didn't do single player in Titanfall 2.
     
  10. Omega82

    Omega82 Generation 5

    Joined:
    Dec 21, 2016
    Messages:
    297
    Even though I wasn't around for Tf1 I do remember hearing complaints that there was no single player campaign. But on to a different perspective, Tf1 obviously had a lot more maps and content in the online multiplayer , so how come the game fell off after a short amount of time ? I think I remember you guys saying it had over 20 maps plus customized titans plus the frontier defense , so why did it die out ? This is a big concern because like I said before even if Tf2 had a lot more content would it be that more successful? There seems to be a disconnect with this franchise and the public
     
    • Like Like x 1
  11. ensc

    ensc Generation 7
    Elite Pilot

    Joined:
    May 29, 2016
    Messages:
    2,162
    #11 ensc, Apr 16, 2017
    Last edited: Apr 16, 2017
    Well, I have a very strong opinion about why I believe TF1 lost it's user base. There were 2 primary reason: no matchmaking algorithm and no anticheat system.

    Just to be clear though, TF1's user base did not really drop off until about 7 to 9 months into the game. During that time frame, I only cared to play Hardpoint Domination and was able to any time I wanted. However, after about 7 to 9 months, that lobby did become pretty dead. In comparison, at least on the PC, the Amped Hardpoint lobby in TF2 was dead in less than 2 months.

    Anyway, back to the reason's for why TF1 lost it's user base. By the 7 to 9 months deep period, there were many, many Gen 10s at that point and a lot of relationhsips had been established and you had blocks of friends who were all Gen 10s that would play as a group. They would play that way EVERY SINGLE TIME they played. I know, because initially I was in one of those groups until I realized how stupid and NOT FUN it was. So, here is what would happen:

    (6) Gen 10, Level 50s on one side (waiting for 5,10 or 15 minutes or longer to get a game)
    eventually, (2), (3) or maybe (4) brand new Gen 1s would end up on the other side

    Obviously, the Gen 10 team would crush them, pat themselves on the back for how awesome they thought they were (when really they were just a group of idiot bullies taking advantage of Respawn having NO MATCHMAKING ALGORITHM). I completely bailed on my group of friends who was doing that very quickly, because how in the hell is that fun for anyone? If it was (6) Gen 10s, it would be a much better game and much more fun for everyone involved if you split up and at least give the poor matchmaking the possibility of putting some of you on the other side. But, NOOOOOOO!!! Ugghh!!!! So stupid!!!

    Then, because they did absolutely nothing to police it, you also had the people who had no respect for the purity of the game or for other players who would buy a cheater subscription, where they would get unfair advantages on everyone else with things like (unnatural speed to the game, auto aim/lock on, god mode, could see all players with names at all times even through walls, when they got close to you it felt like your feet were stuck in the mud as a pilot or titan, just to name a few). It was probably around the October 2014 time period that some of these hacks had gotten pretty developed and sophisticated.

    So now, imagine you are a brand new player just picking up Titanfall any time after say October 15, 2014. How are you going to feel and how long are you going to want to stay if every time you try to play a game, you are faced with either a wall of (6) Gen 10s on the other side, or one or more cheaters on the other side (which you aren't even aware of, but they make you feel worthless), or just games that are always lopsided in numbers and skill levels due to the non-existent matchmaking algorithm? Probably not very long. It probably takes about 2 seconds before you feel like, "Screw this crap!" Heck, I'm a veteran of 3 years in TF1 and one of the best in the world and even I feel that way sometimes, because this same crap still exists. If I feel that way, imagine how a brand new player with no experience felt back in October of 2014.

    That's why the user base fell off. It had absolutely nothing to do with not having a single player campaign that people would only play once for 5 to 10 hours anyway.

    The real question is, "Why did the TF1 user base survive so long (7 to 9 months) despite those things?". The answer is because of how well designed and how rich of an experience the multiplayer game was, because as Vince said, "That world that you're going to spend 100 hours in SHOULD BE THE MOST FULL FEATURED."
     
  12. Ik0n88x

    Ik0n88x Generation 7
    Elite Pilot

    Joined:
    Jan 25, 2014
    Messages:
    1,120
    The reason for the hype machine in the first place (which sold most of the copies) was because it was the very first game from the ex-Infinity Ward (aka CoD) developers after they all left after Modern Warfare 2 and it was coming out on a new console that it was exclusive to.

    The real reason the user base lasted 7-9 months.....

    It released in March of 2014... it was almost spring heading into summer with 0 other multiplayer shooters on the market. What came out 7-9 months after? Call of Duty. Titanfall is and always will be a niche game. I do agree that it didn't have much to do with them not having a dedicated SP.

    Titanfall 2 released in October in the prime season right alongside a brand new Call of Duty AND Battlefield 1. Not to mention it was a Battlefield that was finally going back to the World War era after so many modern war games had came out, so it had all that hype behind it.
     
  13. ensc

    ensc Generation 7
    Elite Pilot

    Joined:
    May 29, 2016
    Messages:
    2,162
    Well, thank you for that at least. I get so irritated when people say the game failed or the user base dropped off because of a lack of content and they mention the lack of a single player as part of the reason. The argument makes no sense. Oh, I'm not going to buy the game because it doesn't have this thing in that I could play once for 5 to 10 hours. Or, I'm not going to stick around because again it doesn't have this thing I could play once for 5 to 10 hours. And, this is how really rediculous that argument is. Let's take it to it's ultimate extreme. Let's say that the single player campaign is so awesome that people do play it over and over, because it's just that good. Well, if everyone is in the Single Player campaign, that doesn't help with getting games in any of the Multiplayer modes. :)
     
  14. Sgt_rawk

    Sgt_rawk Generation 7

    Joined:
    Feb 4, 2014
    Messages:
    1,297
    Dude...all of this
    "Uh, it's about, looking at where people spend most of their time. You know, generally people will burn through a single campaign, single player campaign as fast as they can. You know, you spend 5, 6 hours and you know 80% of the work goes into that. And then you go spend 100 hours in this thing that gets, you know it's bare bones, it's the minimum you can get away with. You know, for us, it was about pushing the boundaries of what multiplayer is, so we said, let's take all that great single player stuff, build up the world. That world that you're going to spend 100 hours in SHOULD BE THE MOST FULL FEATURED."

    Was marketing spin, he is effectively saying we didn't have the resources to create a single player and so we had to make a call. For TF2 no such problem existed, as well TF 1 for all of its critical acclaim had almost universal support for single player and many lamented the fact that it didn't. TF 2 was in many respects the game they would've made had they had the resources and the time.

    Once and for all, there is nothing wrong with TF 2 dude. You and your cohort just don't like it, there is no conspiracy here, respawn are not lazy or derelict or useless or brainless or money hungry maniacal beasts, they just made a game they you don't like. You spend so much time here going on about the game and your perception of it's problems. Just move on, just go and spend all that energy playing something else.