If you're like me where you like posting stuff that chances are has been talked to death already but you still wanna hear what people have to say about it regardless, then you're very welcome to post here because right now I'd like to talk about Titanfall 3, what we want and what I hope we get. Keep in mind, some of these are going to be MY idea's but I know many people already who agree with me. If you have an idea of your own or your own thought on my idea's I think you know what to do. I mean we're on a forum after all. This is kind of the place to do it. I originally thought some of these idea's would never happen until I heard that EA bought out Respawn. Whatever your opinion on that is, some of these idea's are more likely to happen now because of that. Also let's not make this about EA, we're here to talk about Titanfall 3, PERIOD! Fun fact: I originally made a post about this on forums.Titanfall and ironically it was the one the admins decided to f*** with and cause me to leave but that's a topic for another time. Do Customisation Right!: Let's not sugarcoat it here. The customisation options in the multiplayer for Titanfall 2 were pretty lame. I mean some of the camo's were cool, don't get me wrong but they had an ample opportunity to nuts here which is ironic cause towards when they stopped giving big updates to the game, they DID go nuts but unfortunately they could only go nuts with weapon camo's. I guess this is just another case of the game development crunch times but I think I'd honestly rather have a short amount of camo's that looked awesome vs a large amount of camo's where only some looked good and whether or not it looked good depended entirely on what you were applying them on. Hell, let's bring back the varying voicecast and have your titan have interchangeable voices! I found playing Titanfall fun as hell playing with Ryoko (the Japanese titan os) and it made me feel like I was playing one of my Japanese animes! (100 internet points if you get that reference.) While we're on the subject, I'd also like to state that some of the pilot models attributed abilities don't make much sense. Like for instance, why would you give the invisibility ability to one of the big, hulking pilots on the team? And how would a Stim ability work on a robot? It simply doesn't make sense! I know some people might call that nit picking but to be totally honest if they just gave you a base male or female pilot and gave you all these abilities, I don't think it would change a god damn thing! Give Factions A Purpose!: You all saw this one coming. Don't lie. In fact it even ties in pretty well to the previous point. Aside from getting a neat pre-match piece of dialogue and have the leader commentate and notify over your match. There should be a good reason to join a faction other than just getting extra creds and a banner. Like hey! How about a customisation option depending on your level with a faction? How about if your with Angel City Elites you have a pilot that looks like a space trucker like from the movie Aliens. Or how about if your with the Militia your pilot looks like someone who just came back from Space Vietnam and looks like he's seen some serious sh**. Or maybe if your with the ARES Division you have a pilot decked out in the latest high-tech gear. A Multiplayer Campaign: People didn't really like the multiplayer campaign in Titanfall 1 and I can respect that, because they were right. It kinda sucked but you can't deny it was still fun and unique in it's own right. Imagine for a sec if they brought it back but then did it RIGHT! You know how Evolve had an adapting sort of campaign and depending on who won the previous match, the next match would be totally different? Well why don't we give that a try here? Why not create a Multiplayer Campaign with multiple varying scenario's conclusions depending exactly on who wins which matches? Like say the IMC had to move troops through an area to burn down a town for harbouring injured Militia troops. Say the IMC won, let's have that significantly lessen Militia minion spawns in the next match. Or if the Militia pushes them back, that mean's the IMC has to deal with extra Miltia minion spawns next match. Or maybe the Militia was trying to bomb a Titan factory and the IMC had to push them back? Say the Militia won, that should lengthen Titan build times for the IMC next match. Or if the IMC won, then I think the first titans you call down should start out with extra health and shields. You could do A LOT with this idea and I sure as sh** hope that they at least give it a try. Make Big Maps: Whatever your opinion on the maps are. I'm just going to go ahead and say that most of the map design's in Titanfall 2 kinda sucked. I mean not all of them, some of them like Complex, Eden and Drydock were all pretty good. All the other one's however like Crash Site, Homestead and Exoplanet kinda sucked though. I think they actually knew this too because in the end they ended up only developing ONE original map, the rest were ports from Titanfall 1. (not counting Livefire maps.) Let me just say right now, if your going to develop maps for a game, develop from EXAMPLE and don't be afraid to be CREATIVE. Don't literally port the example into the game! That's lazy! And it ultimately shows you don't put any confidence into your map design's. Put Some Love Into Your Soundtrack!: Say what you will about Titanfall 1, but it's soundtrack was simply goose-bump inducing. You know how the universe Titanfall is set in is known as 'The Frontier'? Well the soundtrack did a pretty fantastic job at making it feel that way. Let's take a fantastic example here. Welcome To the Marauder Corps set the tone of the game very well. When they called it the Frontier they were referencing how it was wild, uncontrolled and unknown much like the Wild West of depression era America. There was a great unknown and uncertainty about it, just like the Frontier. While some of the tracks in Titanfall 2 aren't bad, it doesn't really have remotely as much feeling to it as Titanfall 1's. Actually the majority of the soundtrack just makes me think of 'That Mech Game.' The wild west vibes were thrown out the door and it's pretty much just a sci-fi'd up game with sci-fi'd up titans and sci-fi'd up vibes. They can do better than this and I certainly hope that they do. I'm not sure they realise just how GOOD they got the soundtrack in Titanfall 1.