Titanfall Update 4 announced, full details included

Discussion in 'Announcements' started by WhoIsDo, Jun 24, 2014.

Image has been removed.
URL has been removed.
Email address has been removed.
Media has been removed.
  1. WhoIsDo

    WhoIsDo Generation 7
    Administrator

    Joined:
    Nov 15, 2013
    Messages:
    1,268
    Hey everyone,

    Respawn has confirmed the details for the fourth Titanfall update, and I've compiled everything for you below. There's a lot of information here, but there's some exciting stuff.

    NEW FEATURES (All Platforms)

    Featured Game Mode - We're introducing Featured Game Modes into our playlist rotation. These are game modes that will be available for a limited time only. New Featured Game Modes will be introduced periodically to replace any outgoing Featured Game Mode. Our first Featured Game Mode is Marked For Death, and Wingman Last Titan Standing will follow shortly after.

    Marked For Death - A player on each team will be marked for death! Kill the enemy mark while protecting your teammate.

    Titan Burn Cards – 14 new burn cards that add amped Titan weapons and enhanced Titan abilities. You won't lose your selected Titan Burn Card if you die as a Pilot, only when you die as a Titan. There is an orange highlight around Titans that have Burn Cards equipped on the Titan Counter HUD and Titans with active Burn Cards have an indicator near their health bars.

    [​IMG]

    Titan Insignias – Want to show off your accomplishments? You can now select from a host of emblems to customize your Titan. Insignias are unlocked by completing challenges but if you've already completed the requirements, that emblem will be ready to use when the update installs. Two emblems come courtesy of Penny Arcade (thanks, PA!) and another recognizes users who completed the "Gooser" challenge the hard way.

    [​IMG]

    Matchmaking - We've made improvements to matchmaking & team balancing. Now, teams are rearranged just before the level loads, to further balance the teams' skill and player counts. You'll notice that you're greyed out in the lobby until teams are set. You'll also notice "Connecting…" as players join a match.

    Titan OS Voices – Players now have 3 Titan V.O. options to choose from including the classic "Betty" as well as Jeeves and Lisa.

    [​IMG]

    More Titan OS VO - New helpful warnings and observations from your Titan.

    Challenge Tracker – You can now select which challenges you want to work towards and find them easily. You can review your tracked challenges during a match by bringing up the in-game menu.

    Lobby Music – The ability turn lobby music on or off.

    Updated Menu Art – Menus get a new coat of digital paint with additional art. The Main Menu background movie has been updated as well.

    Audio - Killing a Pilot now plays a special sound effect to the killer and unique sounds are played when killing a Pilot or Titan via Titanfall.

    Auto-Titans – Your Auto-Titan will now use all Titan abilities. If you've equipped electric smoke, it will deploy electric smoke when it gets rodeo'ed. If you've equipped the particle wall, it will deploy a particle wall when it is under fire.

    Rodeo - You now see the name of the Titan you rodeo.

    Burn Cards – You'll notice a Triple Burn Card selector on bottom right of the HUD after you die. It's a reminder to use your cards and a convenient way to select them.

    Burn Card overflow protection - To protect players who have a full Burn Card deck from losing the opportunity to earn valuable rare Burn Cards, you may now exceed your maximum deck size. However, you must discard down to a legal deck size before you arm new Burn Cards. To make this less obtrusive, the maximum base deck size has been increased from 26 to 46.

    Burn Card Deck Limit tied to Gen level – Maximum deck size is increased by 6 cards per gen on top of the base 46 with a maximum of 100 for Gen 10.

    Drift Guard - New "Movement Drift Guard" gamepad setting in options.

    Unlocks – You'll still be able to unlock the Stryder and Ogre chassis by playing Campaign, but you can also unlock them in normal MP modes. The Stryder will unlock at level 15 and the Ogre at level 30.

    Win/Loss Streak – Your win/loss streak for the last 10 matches is now displayed in the lobby over the image of the next map.

    NEW FEATURES (X1)

    Achievements – If you bought the Expedition DLC for Titanfall you have a new set of achievements to unlock by playing the DLC maps.

    BUG FIXES (All Platforms)

    • Fix for no music playing when you join a match late.
    • Fix for Sonar Burn Cards not showing during kill replay.
    • Fix case for when "Titan Locking"/"Pilot Locking" indicator goes away.
    • Fix not being able to rodeo a Titan doing a synced melee kill.
    • Corporate: Restored Victory/Defeat music at end of match in Corporate on Campaign.
    • Fix for getting stuck in Titan deploying nuclear core and nuclear core not doing full damage when right next to Titan.
    • Fix cases where disembarking player directly from a Titan into the dropship leaves that player behind.
    • Fixed players not ejecting from where the Titan is if they dash while auto-ejecting.
    • Fix for Flyer ragdolls disappearing.
    • Fixed cases where punching would make a Titan fly. You might remember this one from being featured on Kotaku.
    • Fixed the Smart Pistol being unable to lock-on when the frame rate is low. (Thanks for reporting this one, forums!)
    • Fixed the Smart Pistol not being able to hit crawling Spectres.
    • Fixed occasional issue where Titan rodeo kills were not counted towards the Brain Surgeon challenge.
    • Fixed a case where player jump jet effects would spawn endlessly.
    • Fixed a crash when attempting to necksnap a Pilot who is rodeo'ing a Titan.
    • Fixed a crash involving Sonar.
    • Fixed being popped into Spectre tubes on Corporate after jumping off from a rodeo.
    • Fixed water not fogging properly.
    • Fixed cloaked players being too visible in heavy fog.
    • Fixed satchels skipping doomed state when set off with smoke.
    • Fixed hitching and fast forward motion when game has been running for a long time.
    • Fixed tearing happening more often than necessary when running close to 60 fps.
    BUG FIXES (PC)

    • Fixed crashes related to fullscreen mode.
    • Game window supports minimize.
    • Game minimizes when switched out.
    • Added very cheap low-quality water technique for min-spec PCs.
    BUG FIXES (Xbox One)

    • Fix for issue where going into XBox menus causes 2 music tracks to overlap.
    BALANCING (All Platforms)

    In this update we've made a few changes to Pilot weapons and Big Punch to ensure proper balance. Some weapons, like the Hemlok, were barely being used while other weapons were slightly overpowered. We've done another round of balancing based on feedback we've received from inside and outside of the studio. We'll continue to listen to our community in regards to weapon/game balance and thanks for sharing all of your feedback with us. Here are the changes we've made this time around:

    Satchels: Satchel damage has been reduced against Pilots only. They will still kill a Pilot caught close to the center of the explosion, but the fall-off is more severe now, allowing Pilots that are far from the satchel to survive more often than they currently do.

    Shotgun: The shotgun now does a little bit less damage at midrange. It was proving to be able to win fights that it should lose when at this range. We also fixed a bug where the cursor would turn red, indicating it will hit an enemy when the enemy was actually outside of the range of the shotgun's max distance.

    R101: This weapon was designed to be an all-purpose weapon, and it does that quite well, too well, even. We've slightly adjusted it to make it a bit more uncomfortable to handle and hit targets at long distances. It will kick a bit more when fired but the effects are subtle enough to only be felt at long range. We've also reduced its mag size from 30 to 24. The extended ammo upgrade brings it from 24 to 30 (it used to go from 30 to 40).

    R97: While it already had a higher rate of fire than the CAR, the R97 was pretty much inferior in all other ways. We've upped the RoF even higher to make it handle up-close fights better than it did. It also has the fastest time into ADS (aiming down the sights) now. The biggest change, though, is that it now does a lot more damage than it did when rodeo'ing, making it a better choice for Pilots who enjoy taking on a Titan. It is now the second best weapon to use when rodeo'ing Titans (behind only the LMG).

    Hemlok: The Hemlok was one of the least popular guns in the game. Its role was intended to be the long-range assault rifle, but it wasn't doing that quite well enough. We've made it so that it is never more than 4 bullets to drop an enemy Pilot (it used to be 5 at long range). The Hemlok will also kick less when fired. The drift when ADSing has also been reduced to allow easier use against long-range targets. The silencer MOD used to take 6 hits to kill an enemy Pilot at long-range, now it is 5.

    AMPed Hemlok: The AMPed Hemlok already killed close-range Pilots in 3 bullets, now it will also kill long-range Pilots with 3 bullets.

    G2: The G2 now kills Pilots with 3 shots, always. It used to take 4 at range. The G2 has slightly less kick now as well. When the silencer is attached, the G2 will always kill an enemy Pilot with 4 shots whereas it used to be 5 at range. The clip size has been increased when the match trigger attachment is used to give you 12, rather than 8, rounds per magazine.

    AMPed G2: The Amped G2 will always kill an enemy Pilot with 2 shots now. It used to take 3 at a distance.

    Titan Plasma Railgun: The FOV, while ADSing, has been pulled back some to allow players to keep more of their surroundings in focus. This makes it easier to maintain your "charge" while tracking enemy targets.

    Big Punch: We've taken a look at complaints about the Big Punch kit, and decided to adjust it. Big Punch was especially problematic when an Ogre was dealing the punch. It did enough damage to destroy the shields of a Stryder and still do a chunk of damage to the Stryder's permanent health. Spamming Big Punch as an Ogre also let it travel around at speeds higher than intended. As such, we've decided to weaken Big Punch's effects significantly when taken as an Ogre. The Atlas and Stryder didn't need as large of a change, so we've only made small adjustments to Big Punch's effect when applied to the Atlas and Stryder chassis.
     
  2. boise

    boise Generation 4

    Joined:
    May 1, 2014
    Messages:
    241
    @WhoIsDo, I just posted a link to this Respawn article (beat you with six minutes ;) ). Maybe you could delete my post so we don't have "duplicates"?
     
    • Like Like x 1
  3. ParaNormanBates

    ParaNormanBates Generation 4

    Joined:
    May 20, 2014
    Messages:
    161
    Wow! Looks like a lot of Carbine lovers are gonna be mad. Thank god they fixed the R-97, G2A4 and the Hemlock to perform the way it should. And all the brain surgeon haters are gonna rejoice too. Dooming with rodeo will now count properly. And they still havent fixed the railgun. It really needs to behave like the Arc cannon where u can charge it with the trigger and not the aim assist.
     
    • Agree Agree x 1
  4. KeiSon

    KeiSon Generation 4
    Elite Pilot

    Joined:
    Apr 12, 2014
    Messages:
    222
    At last the G2 is finally gonna play how it should the stats just never seemed to the way it played. Even with the tweaks the Carbine will still be the most common. Even thou I've always thought the best weapons were the hemlock and G2A4.

    And it's bout time they sorted the shotgun damage from range. Never forget when I was on the ground and Angel City and the guy shot me from the roof were Hardpoint B is located.
     
  5. Viking

    Viking Generation 3

    Joined:
    Jan 25, 2014
    Messages:
    92
    any word on when this is dropping for everyone , i have Xbox one
     
  6. Ik0n88x

    Ik0n88x Generation 7
    Elite Pilot

    Joined:
    Jan 25, 2014
    Messages:
    1,120
    We only know it's "just around the corner".

    [​IMG]

    Looks like I'm going to be using the Hemlok a bit more. :)
     
  7. Alpha

    Alpha Generation 3

    Joined:
    Feb 24, 2014
    Messages:
    53
    They really fucked up this time. Why would they decrease the carbine mag to 24 and lower the range. Fuck I'm not playing this game anymore.
     
  8. Ik0n88x

    Ik0n88x Generation 7
    Elite Pilot

    Joined:
    Jan 25, 2014
    Messages:
    1,120
    When it accounts for 90% of the kills... I'm sure their aim wasn't to make the game where one weapon dominates.
     
    • Like Like x 1
  9. Chaz

    Chaz Generation 6
    Elite Pilot

    Joined:
    Jan 15, 2014
    Messages:
    836
    Some pretty awesome changes coming in for this patch. Don't play the game much anymore but I might give it a shot again bearing the response that is received from the update. :)
     
    • Like Like x 1
  10. boise

    boise Generation 4

    Joined:
    May 1, 2014
    Messages:
    241
    When I unlocked the Hemlok for the first time it immediately became my favorite weapon, but after a while I realized that it was too weak to be any good for me (since I too am a rather "weak" player :) ). Haven't used it since then so I'm really looking forward to this.
     
  11. Viking

    Viking Generation 3

    Joined:
    Jan 25, 2014
    Messages:
    92
    i like the Hemlok now,so lets hope the change doesnt make it worse
     
    • Like Like x 1
  12. boise

    boise Generation 4

    Joined:
    May 1, 2014
    Messages:
    241
    More powerful but less kick and less ADS drift. Sounds pretty good to me ;)
     
  13. The Juggernaut

    The Juggernaut Generation 7

    Joined:
    Apr 2, 2014
    Messages:
    1,465
    Weakened Satchels, Carbine, and Shotgun... there goes my Titanfall career! Lol
    The DLC achievements will be epic, the ways they buffed the other weapons is awesome, the cameos will be awesome, and well..... EVERYTHING IN THIS UPDATE IS AWESOME! Besides the 3 mentioned in the first sentence lol. What im REALLY stoked for is the ADDITION SPACE FOR BURNCARDS! NOW WE GET A POINT TO REGEN AND I DONT HAVE TO THROW AWAY ALL MY BURNCARDS! WHOOT WHOOOOOOOOT! And now I get Jeeves telling me im outnumbered 2 to 1 ya! This update is awesome!
     
  14. Alemander

    Alemander Generation 3

    Joined:
    May 8, 2014
    Messages:
    7
    It states that the titan burn card won't be lost if you die as a pilot only as a titan. So in theory if you survive your destruction of your titan each time by ejecting or whatever you could have that titan burn card active the whole match. Depending on the specific titan burn card that is the most powerful, it might be "over-powered".
     
  15. Ik0n88x

    Ik0n88x Generation 7
    Elite Pilot

    Joined:
    Jan 25, 2014
    Messages:
    1,120
    Good point. It probably deactivates once it registers that your Titan has been doomed.
     
  16. ParaNormanBates

    ParaNormanBates Generation 4

    Joined:
    May 20, 2014
    Messages:
    161
    I think the burn card won't last for the entire match. Only lasts for one titan. That is if you start the game with a titan burn card, and after your first titan gets doomed, that burn card will be done. Hence, (real) Titan burn cards. Theoretically speaking, "Titan" burn cards already exist (Massive Payload, Super charged) but they go away if you die as a pilot.
     
  17. Alemander

    Alemander Generation 3

    Joined:
    May 8, 2014
    Messages:
    7
    I have seen pictures of all 14 cards and they all said "your next titan" but the picture of the cards Respawn posted that is above doesn't have those words on the three cards shown. They may have determined that those aren't that powerful, while an Amped weapon is, etc.

    They already have Massive Payload and Supercharger as a titan burn cards and if you don't die, it will exist for multiple titans. In the end, probably not a big deal
     
  18. Lambent Lucky

    Lambent Lucky Generation 2

    Joined:
    Jan 29, 2014
    Messages:
    18
    I am about to drop now so send me a follow if on Xbox One.
     
  19. Nasdaq401

    Nasdaq401 Generation 2

    Joined:
    Mar 28, 2014
    Messages:
    70
    Insignias are very glitched. I'm gen 10 maxed and half are locked for things I've done 10 times over and also have the goosed insignia when I never even completed it before they changed it lol
     
  20. The Juggernaut

    The Juggernaut Generation 7

    Joined:
    Apr 2, 2014
    Messages:
    1,465
    I LOVE this update! It made me realize just how many burncards I was losing before! I would have lost a map hack! Plus, I gained at least 20 cards last night and I still didn't need to throw any away! And now it gives a reason to regen! This update is perfect besides the weapon nerfs. ( Weapon buffs are fine )