I would just like to make the case on why I would much rather pay for DLC content than get it for "free". To do this, I'm going to look at TF1 first, then where we are at with TF2 and then make some comparisons. TF1: 3/15/14 - Release - $59.99 - 15 Large Maps 3/21/14 - Update #1 - Balancing adjustments and general changes, Bug Fixes 4/10/14 - Update #2 - Game Balance Changes, Bug Fixes ----- Had 2 Updates In Less Time Than TF2's First ----- 5/12/14 - Update #3 - Game Balance Changes, Bug Fixes 5/15/14 - DLC1 (Expedition) - $9.99 - 3 new Large Maps 6/24/14 - Update #4 - Marked For Death, Some New Features, Bug Fixes 7/29/14 - Update #5 - Daily Challenges, Some New Features, Bug Fixes 8/1/14 - DLC2 (Frontier's Edge) - $9.99 - 3 new Large Maps ----- Total Spent So Far: $79.97 (same as TF2 release) ----- 8/28/14 - Update #6 - Pilot Skirmish, Improvements and Optimizations, Gameplay Changes, Bug Fixes 9/25/14 - Update #7/DLC3 (IMC Rising) - $9.99 - 3 new Large Maps, Bug Fix 10/22/14 - Update #8 - Frontier Defense, Deadly Ground, Marked For Death Pro, Rank Chip, Some New Features, Improvements and Optimizations, Gameplay Changes, Bug Fixes NOTE: For all details of the TF1 updates see here: http://www.ign.com/wikis/titanfall/Patches_and_Updates TF2: 10/28/16 - Release - $79.99 (because most probably bought the Deluxe, I would have but it was not available on PC) - 9 Small Choke-Pointed Maps 11/30/16 - DLC1 - "free" - 1 "new" old map, 1 "new" mode which was really just a variety lobby of that 1 "new" old map, a cosmetic store Established Benchmark (from 3 TF1 DLCs): -if it does not contain at least 3 "brand new" maps, then it does not qualify as a DLC, but can only be considered an Update. Comparisons: -By the time you paid the same money in TF1 as TF2 cost at release, you had 21 large maps, where TF2 only had 9 small choke-pointed maps -Since TF2's DLC1 only contained an existing map, a variety mode of that existing map and a cosmetic store which was more for Respawn's benefit than the players, because probably at least half of the players could care less about camos and skins, this "DLC" should really only be considered equal to a TF1 "Update", especially since TF1's Update #8 contained far more NEW content than this. -Since we have just established that TF2's "DLC1" is actually TF2's "Update #1", then we can see that in the amount of time it took for TF2 to put out it's first Update, TF1 had already put out 2 Updates. Going Forward: -I've heard they plan on releasing a "surprise" DLC2 before the end of the year. If this would contain enough content to be classified as a DLC (which I highly doubt), then it would actually only be DLC1. Even if it does qualify as a DLC and comes out around 12/30/16, TF1 had put out 3 Updates and a DLC in that amount of time, where TF2 will have only put out 1 Update and a DLC (or possibly even just 2 Updates). -I've heard they plan on going on vacation after that. Yeah, you know, because all of this doing nothing really tires you out. My Opinions: -It just feels like there was much more of a sense of urgency to make players happy in TF1 than there is in TF2. -From reading interviews of EA reps and Vince Zampella (Respawn's CEO), it just feels like Vince is not happy with them and he pretty much just wants to take his ball and go home. -If that is true, I believe that is why their main focus in TF2's Update #1 was to install the cosmetic store, because they just want to suck as much money as they can out of this game and they know they are not getting paid for any DLCs. -If that is true, then I believe 50% to 75% of their efforts in future Updates/DLCs is going to be to create more cosmetics to suck more money out of the game. -If that is true, then the true content, functionality and new features will suffer due to a lack of attention. -If that is true, then essentially what is happening is Vince Zampella's grudge against EA and his focus on sucking as much money as he can out of the cosmetic store is going to have the side effect of punishing the players who truly love the game and deserve to be treated as they were in TF1. -I would also argue that by them knowing they were never going to receive any money after the game launched, it actually enabled them to be lazier in the actual release of the game, because there was no incentive for them to keep people around to buy future DLCs. -I feel like some have been lenient with Respawn, defending Respawn and even praising Respawn when in my opinion none of it is warranted. We pay them a lot of hard earned money for a game and part of what we are paying for is the expectation that the game will be improved and receive as much attention as the behavior exhibited in the first version of the game. This game started way behind (9 small maps instead of 15 large maps) and is barely receiving attention (1 new "old" map). Summary: -If some or all of my opinions are true, or even if they are not, but there is a lack of urgency and attention and a minimal amount of additional content put out compared to TF1, then I would much rather pay for DLC than to end up with what we are getting (or not getting) for "free" now. If they know you are going to have to pay for it, then they have to make it worth the money to you. Conversely, if they know they are not getting any money from you, then they know you will just have to be happy with whatever the hell they feel like giving you (or not giving you). I, personally, would much rather pay for DLCs and get some really good new content rather then getting essentially nothing for "free". Bottom Line: I'd much rather pay them and force them to have to work for it than give them a free pass to do little or nothing.